Faceless is a Greenlit Supernatural Mystery on the Unreal Engine 4 which sees players attempting to survive alone, or with up to three friends in Wakeland City to try and find Daniel North. Having followed his documents, the players must find Dolls in each location and deliver them to the Ritual Zones to set the trapped souls within free, thus completing Daniel's quest and bringing the survivors one step closer to learning his whereabouts. Upon burning all the Dolls, The wounded Soulrender will be forced to depart from the immediate area... But not until after it has frantically tried to stop you.

Report RSS Faceless ~ 2016 Mini-Update

It is our responsibility to bring you all updates, and we have not been doing that anywhere near as much as we should. Without our input on letting you all know that the game is alive and well, it is natural that a few of you will jump to the conclusion that the game is dead. Fear not! The game is alive and well.

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Faceless has come a long way since it began in 2012, what was once a small, Slender-Man related Source mod has turned into an ambitious indie title on the Unreal Engine 4. From a scammer to a Cease & Desist, Faceless has endured everything that has been thrown at it so far, and it will continue to do so until completion and beyond. Like Aaryn Flynn of Bioware said about Andromeda, thank you for your patience, and thank you for your impatience too. If you've tried your hand at game development in the past, you know all too well that it is very difficult.

Before I get started, I'd like to say I hope you all had a wonderful Christmas/Holiday! Of course, we haven't provided a huge amount of updates during the course of the game's development, and this understandably leads people to worry that the game has been cancelled behind the scenes. If it were, you'd be the first to know about it. Luckily you'll never have to be told that because it isn't going to happen. First things first, everybody is asking for a release date. Whilst we cannot narrow it down, we are definitively aiming for a 2017 release. We may be tackling another Crowd-funding campaign, we've also applied for the Unreal Developer Grant (fingers crossed!) We will also be releasing a small single-player Tech Demo to offer a look into the mechanics of the game, as well as the story elements it has to offer. Most of us haven't had prior experience with game development, so this has been a huge learning curve for all of us. I had never done level design before Faceless, and I've pushed myself to learn how as best as I possibly can. Every day is another lesson, every month is another achievement, and every year is another need for reflection. For this reason, we'd like to show you all some screenshots of how some of our maps looked from their first iteration to their current one.


Wakeland Town Police Department:

Then:


Now:



Then:


Now:


View this album to see more pictures of Wakeland Town Police Department then and now.



Oakfall Motel:

Then:


Now:



Then:


Now:


View this album to see more pictures of Oakfall Motel then and now.



Stone Wells Elementary School:

Then:


Now:



Then:


Now:


View this album to see more pictures of Stone Wells Elementary School then and now.


You may also be interested in seeing our 'Then And Now' of Hyde Street Station from its Source Engine days compared to its current version on the Unreal Engine 4!



The first thing you will initially notice is how much more colourful Faceless has become. The direction of the game's visual style has always aimed to avoid certain horror tropes, whilst embracing others. Even since the Source Engine, Faceless was destined to be a vibrant game. Of course, we understand that this may not be for everybody, so a vibrancy slider will be included!



We also have an Instagram, for those of you who would like to follow us on there, expect more frequent posts on there since they consist of individual posts rather than a bulk post that an update on IndieDB or Facebook would have. The official Unreal Engine Instagram even re-posted a couple of our screenshots! (Click on the pictures to view the posts.)

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The link to our Instagram page can also be found at the top of our IndieDB page.



I do apologise for how little updates we've released here on IndieDB. There are more updates on our Facebook and Instagram pages than there are here. As mentioned at the beginning of this update and at some point in-between, game development is very hard. I didn't come into it thinking it was going to be a smooth ride, I imagined it would be hard, but I didn't imagine that it would be this tough. There are a lot of things to juggle, responsibilities in and outside of the project, people in and outside of the project. It is always a difficult, but rewarding process. I know you are all eager to see gameplay soon and we will push to do our best to show you some. There are some things we wish to keep secret and hidden, we all know trailers reveal too much these days! We will get there eventually. Thank you for joining us on this journey so far. I will strive to release more frequent updates for you all.

We all hope you have a Happy New Year!


I may update this article shortly with an interview with 80.lv, I have been told to await questions which have not yet arrived. I was hoping to include this interview within this update, but it's a busy time of year for us all!


Voice Cast:

Sam A. Mowry as Elijah Grey
Danielle McRae as Emily Parker
Kellen Goff as Richard Flannery
Daz Black as Tristan Clarke
Heather Masters as Cassandra Noble
Adam Sklar as Daniel & Edward North
... and many more.




Comments
WilliamLionheart
WilliamLionheart

Keep up the good work, looking forward to the demo already!

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Sklarlight Author
Sklarlight

Thank you! We look forward to having you play the tech demo.

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Guest
Guest

Still waiting for beta or alpha or something keep up the good work :D

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Sklarlight Author
Sklarlight

There are currently no plans in place for an alpha or beta, but there'll definitely be some kind of testing period when the game is near completion!

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TheDarkness578
TheDarkness578

If you think I've given up, that simply isn't the case. It's been a long time coming, Sklar. You and your crew both know that.

I have to apologize for not keeping frequent tabs on the Facebook page and being active there. I personally don't like Facebook's system, but I'll have to get one sooner or later with the career I'm planning on achieving. I'm headed towards Professional Art, but that's besides the point.

I've been with you in the shadows (har har name pun) for as long as I can remember. You weren't even the leader of the group at the time. Oh, but you've changed. You've grown. This wasn't just some game development project that you wanted to do. This is your baby. You've done it right, you've treated it well, and even despite all odds against you and your crew, you've managed to get this far. Don't leave us hanging.

Just like how you've brightened up the sceneries in Faceless, you yourself have brightened up in your career. This is just the first step; remember that.

While you may thank us for our patience and impatience, I'd like to thank YOU for sticking with the project. Your determination speaks leaps and bounds about your personality. That's hard to come by in the common people.

It'd mean the world to me if I could throw money at this project, but my budget's been tight recently so I'm not sure if I can guarantee a purchase (then again anything could happen). At any rate, I wish you good travels in game development, and possibly even further than that with the lore you've been hiding from us. I say this again: it's been a long time coming, but it's almost finally here.

Take care.

(I'm still never forgetting the amount of fun I had with your ARGs)

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Sklarlight Author
Sklarlight

I really appreciate your message, you've been with us for a while now! My only concern is that as time goes on, the expectation is either dramatically increased or decreased. Given that this is our first game, we're not promising anything amazing, but we are promising you our best. And hopefully to some, if not most, our best is amazing in their eyes. We'll continue to endeavor to improve the game post-launch too!

I've been terrible at keeping in touch with the community, the very people that will determine whether or not this game is a success or not, it's my duty to ensure I do right by you all, as well as doing right by myself.

As for the lore, you've seen nothing yet.

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ZoombieVega
ZoombieVega

2017 is looking good so far!

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Sklarlight Author
Sklarlight

There's a ton of great games coming out in 2017! I'm absolutely pushing for Faceless to join that list.

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SizzleGames
SizzleGames

I can't wait to play this game! Been super interested in it for a while now, so I'm always really happy to read these updates!

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