A Huge Update
Explorium was originally made in GameMaker; a slow, simplistic engine made for really basic games.
The current state of the game is broken, filled with bugs, and just plain not worth playing.
I've re-created Explorium in a completely new engine (Microsoft XNA) and it's going to be awesome.
So, what are some new features, you maybe asking?
- Infinite, persistent, randomly generated worlds!
- Beautiful, smooth lighting!
- Improved player physics and animation!
- Highly increased performance!
- An awesome new soundtrack!
- Stunning visual effects!
...and a lot more to come!
Release Date / Future Development
The alpha will be released within 2015. The ALPHA stage will be free, and not too content-heavy. It will stay on IndieDB. The BETA stage will hopefully launch onto Desura and grow in popularity. At this point, I will start formal beta testing. The game will be priced at a few dollars. The FULL RELEASE will hopefully (crossing fingers here!) end up on Steam. The price of the game will be higher than beta.
REMEMBER! The above screenshots are of a very early version. There are many important features missing, but you get the idea.
See you next time!