The world is coming to an end. The cities are crumbling, the fields lie barren, life already gone. In the dark, a fleeting spirit reaches out to a child. Setting out into a world of remnants, they travel together, to save what can be saved, and to understand. Empathy is an adventure game with emphasis on story telling and exploration. A game about emotions, good intentions and desperate measures, where you embark on a journey through a dying world to discover its story and wonders. Together, the Spirit and the Child travel along the Road, a road between existences, filled with memories and echos of the past. Behind them, the crumbling world, in front, a glimpse of hope. Where will their journey take them?

Post news Report RSS Flashback mechanic

Introducing new gameplay mechanic that tells you the Child's past.

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Flashbacks. Often an essential tool in any storytellers arsenal they can both lift or sink a story. In our game, player will face four unique flashbacks, we call them Echos. Each Echo will be same room, but drastically different every time you see it, telling you about the past of the Child. Echo will utilize first person perspective instead of our traditional third person camera and freeze you in place, allowing to interact with items but not to move.

In the Echo you will be able to pickup and inspect items that directly or indirectly tell you Child's story and once you complete the Echo a new emotional plane (see previous news post) will be unlocked for you to help you in your adventures. Some clues may be more subtle than others, so it will be up to player to piece the facts together.

Below you can see Echo that unlocks Depression plane.
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Voted! always happy to see an update from you guys and needless to say, the gameplay mechanic sounds cool =)

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Cronnix Author

Thank you:)

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(Shoot, this is one late comment, but might as well say it anyways...)
Looks really interesting. I wanna see how your game looks from a first person perspective.

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Empathy: Path of Whispers
Windows, Mac
Pixel Night
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