A turn-based tactical sci-fi procedural roguelike with hot seat support.

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We're introducing our system for component damage and destruction on ships. Kaboom!

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We're back again with some information on damaging and destroying ship components!

Support vessels can issue the 'Concentrate Fire' order which permits them and a set number of allied vessels to target individual components on a specific enemy ship.

A barrage aimed at that component can either hit it in its entirety, deal a smaller amount of damage across all components in that group or miss entirely and damage the ship as normal. Once a component is destroyed, attacks against it will damage the other components in that group or deal damage to the vessel directly if all components of that type have been destroyed.

A support vessel isn't the only means of damaging components however, as normal attacks have a chance of damaging a single component or group of components so it's important to check the component damage levels of your ships and protect them accordingly.

Too much damage to a weapon component will destroy it and as component attacks can ignore vessel armour and protective buffs, it can be a great strategy to neutralise heavily armoured vessels. Damage to engines will not destroy them entirely, but will significantly reduce the movement and turning range of a ship, not only making it easier to handle the enemy with long range weapons but will also reduce the enemies maximum evasion.

As a trade-off for the abilities of support ships, they have a reduced combat effectiveness and are more vulnerable on their own compared to the regular variants of that ship. To be used effectively they'll need an effective escort!

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baszermaszer
baszermaszer - - 444 comments

Looks beautiful! Congratulations! Also I applaud your excellent decision to create a sci-fi turn-based game! There are very few that have MOO-style combat.
It follows your game should be a great financial success!!

Additional references & ideas:
Warhammer 40K has great grim space-battle stories, ask around!

If you can somehow maybe consider bigger parts of ships falling off in fiery smoke and disintegrate. Essentially ships get shot apart gradually: hurt worse and worse then finally destroyed. The player can see / judge the level of destruction reached.

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