In Mirstone, parents always have twins, who develop one of two abilities: Light or Shadow. Fifteen-year-old Aelizia, born without a twin, manifests both abilities, making her a threat to Theo’s tyranny. With the help of her Eclipse abilities, she must escape him, leave Mirstone, and find a way to fight back and avenge her mother’s death.

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Character Animations

Character Animations

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Lights, camera, action! Smile, it's all about character animations!

Presenting the Guards

Presenting the Guards

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The unveiling of the final model(s) of Aelizia's enemies has arrived!

Presenting Aelizia

Presenting Aelizia

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The unveiling of Aelizia's final model is here at long last! Rejoice!

From High to Low (Poly)

From High to Low (Poly)

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The modern art of converting high poly models into low poly models joins the ancient art of baking (models).

Retopology & Sound Design

Retopology & Sound Design

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News on the low poly models include an ode to our savior, Maya's automatic retopology tool. Also, there's walking sound effects.

Guards Modelling

Guards Modelling

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We showcase the guards' high poly model, along with tales of the hardships we faced. And, of course, there's another time-lapse!

Aelizia Modelling (Part 2)

Aelizia Modelling (Part 2)

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We showcase Aelizia's high poly model with and without cape. Also, get ready for another time-lapse!

Aelizia Modelling (Part 1)

Aelizia Modelling (Part 1)

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We bring you not one, not two, but three videos showcasing the first parts of our character modelling. And one of them is a time-lapse!

MOCAP Animations & Character Modelling

MOCAP Animations & Character Modelling

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It's called "work in progress" for a reason. It's a lot of work, and not a lot of progress...

It's All About User Control

It's All About User Control

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Eclipsed's User Interface presentation and prototype showcase.

Juggling is an Art Form

Juggling is an Art Form

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We've been juggling UI in two fronts, then mocap enters the mix!

Logo Development Process

Logo Development Process

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The long and winding road of Eclipsed's logo creation process.

User Interface Design

User Interface Design

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It's all about the "U" and the "I", it's all about the "UI".

Guards' AI Development

Guards' AI Development

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We showcase all the cogs in the guards' behaviour and explain what's behind it.

Guards Concept Art

Guards Concept Art

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We showcase the last stages in Aelizia's enemies concept art.

Guards Character Design

Guards Character Design

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The journey through the beginning of Aelizia's enemies concept art development.

Game Mechanics: Shadow Ability

Game Mechanics: Shadow Ability

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We showcase the development of Eclipsed's stealth game mechanic: the Shadow ability.

Aelizia Concept Art

Aelizia Concept Art

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We showcase the last stages in Eclipsed's main character concept art.

Aelizia Character Design

Aelizia Character Design

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The journey through the beginning of Aelizia's concept art development.

Game Mechanics: Light Ability

Game Mechanics: Light Ability

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We showcase the development of one of Eclipsed's game mechanics: the Light ability.

Aelizia's Favourite Place

Aelizia's Favourite Place

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We showcase our protagonist's safe haven, her mother's room. She would stay here forever, if she could, surrounded by memories of happier times.

Servant's Room Concept Art

Servant's Room Concept Art

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Eclipsed's environment concept art begins with a medieval inspired servant's room, where Aelizia's mother lived the last few years of her life.