A 2D top-down explorer, with a 1-Bit black and white pixel art style.
Two weeks without any updates, I’m back and this week I decided to show you the process of the player movement.
blog#11 player movement
This week I decided to show you the beginning of the creation process of a poster for the game.
blog#10 poster inspiration
This week I decided to show you the development progress and process of creating the final art for the last room that I'll be creating for the vertical...
blog#9 final art - backgrounds_living room & unity
This week I decided to show you the development progress and process, on creating the final art for one of the last rooms of the game, for now, the library...
blog#8 final art - backgrounds_library
This week I decided to keep on showing you the development progress and process, on creating the final art for the rooms of the game, the kitchen.
blog#7 final art - backgrounds_kitchen
This week I decided to show you the development progress and process, on creating the final art for one of the first rooms of the game, the entrance hall...
blog#6 final art - backgrounds_entrance hall
This week I decided to show you a bit of my development progress, on the level design, so far as well as on some of the UI concept art!
blog#5 level design and ui concepts
This week I decided to show you a bit of my development process of work, on the gameplay trailer storyboard!
blog#4 gameplay trailer - storyboard
Get to know a bit about the UI research for my project, and get a sneak peek of its initial phase of development!
blog#3 ui research & starting phase
Get a look into the first concepts developed for Dystopia, since environment, character and weapons.
blog#2 first concepts revealed
Get to know a bit about my current project with some sneak peeks on my pitch development phase!
blog#1 behind the scenes of the pitch phase
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