"Dungeons of Desolation" is a dungeon crawler to be released on Xbox Live Indie Games and PC (after the XBLIG release). It has a roguelike feel to the gameplay, but will have a complex skill system, tons of items and nice clean graphics.

Post news Report RSS Dungeons of Desolation Dev Update - May 16th

A new Dungeons of Desolation development update for May 16th including a new video. Critical strike quick time event, Dungeon Codex and more...

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All of the game screens have been updated graphically so they look at least half decent. Meaning at least there is a background and the controls are displayed. I have also started to adding different fonts so the text looks better. Previously there was only one font and it looked terrible when it was scaled up significantly.

I have also updated the town level so the player can enter the buildings. I still need to implement the player town storage system, but that wouldn't be difficult. The town look has been updated a bit too. The paths now connect the buildings and there are symbols on the buildings to show what type of shop is inside.

Another addition is the Dungeon Codex. This is available from the pause menu. The Dungeon Codex will allow you to see what monsters, items and enchants you have discovered so far. I am trying to decide if this should be common across all characters or just for the specific character you are playing. Meaning if you discovered a monster in on one character would show up in the Codex of a new character? Some rogue like record monsters across characters, but not items. Post a comment if you have an opinion.

Too spice up the combat a bit I have added quicktime events for critical strikes. When the player gets a critical strike a message will roll down on the screen and gauge will appear. The closer to the top the player hits the button the higher the critical strike damage.

Watch the below video to see all the updates in action:


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