Lots of stuff completed this weekend:
- Sliding screen - The player information screen and the map screen now slide in when they are brought up.
- The screen flashes red around the border when the player takes damage
- The equipment screen actually can be used to equip or remove items. It still needs a bunch of work, like showing how your stats would change and displaying over all stats.
- The skill system framework is fully implemented. That includes increasing the percent learned of the skill, failing to use a skill, sustainable skills, skill CP costs being effected by the weight of the equipment the player is wearing.
- Soft edges of perma-lit tiles (still have the sharp edges on tiles out of LOS and I think it will stay that way).
- Tracked down a number of bugs (and created a few...)
- The player's face now has ears
Also, I had someone on YouTube ask about how I was doing the line of sight in the game so I created a demo program and posted it over on my tutorial site. Feel free to use it as you will.
Here is a video of the latest game play (sorry no narration as my throat is a bit sort). Reminder, all the graphics and sounds are incomplete once the programming is done I will focus on making it look good.
There was a bug with the consumable item count on the assignable buttons updating during the recording of that video. It has been fixed now.