All buttons and GUI elements have been made with NGUI for Unity, a good framework for GUI stuff that also plugs in nicely with Playmaker.
The idea of the shop is that a player "summons" it anytime they like, and a greedy demonic salesman appears and hands out ****** deals that just might save your life or extend your game a bit longer.
Maybe your Torches are running out, You could always sell some "HP limit" to buy a potion or a key. Sell to much and monsters will kill you faster.
When I develop the game further, having a HP limit higher than 10 will be crucial to survive some of the "harder" monsters I will be introducing at later levels.
All buttons and GUI elements have been made with NGUI for Unity, a good framework for GUI stuff that also plugs in nicely with Playmaker.
The idea of the shop is that a player "summons" it anytime they like, and a greedy demonic salesman appears and hands out ****** deals that just might save your life or extend your game a bit longer.
Maybe your Torches are running out, You could always sell some "HP limit" to buy a potion or a key. Sell to much and monsters will kill you faster.
When I develop the game further, having a HP limit higher than 10 will be crucial to survive some of the "harder" monsters I will be introducing at later levels.