Here is a screenshot of the "CutSceneManager". This Statemachine is made with "Playmaker", a plugin for Unity that takes the typing out of prototyping/coding. If you have questions about how this statemachine works, please leave a comment and I will try to answer it.
At the moment, the only thing it does is switch camera and triggers animations when the player finds the EXIT.
Here is a screenshot of the "CutSceneManager". This Statemachine is made with "Playmaker", a plugin for Unity that takes the typing out of prototyping/coding. If you have questions about how this statemachine works, please leave a comment and I will try to answer it.
At the moment, the only thing it does is switch camera and triggers animations when the player finds the EXIT.