Drawn Story is a 2D puzzle/adventure video game about a world painted on a sheet of paper. You control a stickman character living inside this world and an artist with a pencil in hand looking at the paper from above. As a stickman, you can walk, climb, jump and use different items. As an artist, you are able to create new items in this painted world by drawing them. Your goal is to use your imagination and lead the stickman through a variety of puzzles by drawing things he can use. There’s always a few ways to solve each puzzle.
Please vote for the game on Steam Greenlight if you liked it: Steamcommunity.com
It’s been more than 2 years since I released the prototype of Drawn Story. Thank you everyone who provided the feedback for it and encouraged me to go on working on the game! Back then, I overestimated my capabilities of making a fast progress on the project while being employed on a full-time job. I kept developing the game all that time however, little by little. I quit my job this summer and was developing the game much more intensely since then. And now, I’m glad to announce that Drawn Story entered alpha development stage and I have an alpha demo version to announce. See the trailer:
Drawn Story is a 2D puzzle/adventure video game about a world painted on a sheet of paper. You control a stickman character living inside this world and an artist with a pencil in hand looking at the paper from above. As a stickman, you can walk, climb, jump and use different items. As an artist, you are able to create new items in this painted world by drawing them. Your goal is to use your imagination and lead the stickman through a variety of puzzles by drawing things he can use. There’s always a few ways to solve each puzzle.
The demo is already available at the downloads page (Indiedb.com) for Windows, Mac and Linux. The most meaningful changes in the alpha version of the game are:
I also launched a Steam Greenlight campaign recently. So if you like the game please spend a minute to vote for it here:
Thank you!
My nearest plans for the development are further improvements for items recognition, making new levels and finally adding some music to the game.
Here’s the full list of changes for the Alpha Demo version compared to the Prototype:
1. Animate doors falling in the direction of impact when player breaks them
2. Faster levels loading
3. Nicer stickmen
4. Nicer drawings: sketchy effect
5. Ladders special recognition
6. UP and DOWN are used to climb ladders, SHIFT is used to pick up items
7. Items are recoginized when drawn at 45˚; better overall recognition
8. New character abilities:
8.1. Climb (use UP and DOWN arrows)
8.2. Jumps (use ENTER)
9. Water simulation
10. Nicer level backgrounds
11. Special effects:
11.1. Turn the page
11.2. Level overview
12. New levels:
12.1. Inside ship
12.2. Eagle's nest
12.3. Sea shore
13. Expanded ‘Inside castle’ level
14. More sounds added
15. New game items
16. Overall polishing & bugfixes
I decided to make some graphical improvements for the upcoming alpha version. Stickmen became mush more appealing and lively-looking after applying some...
Just run the installer and follow the instructions. OpenAL library will be installed along with the game itself
This package requires Ubuntu 14.04 or higher, 64-bit edition. Workability under other Linux distributions was not tested. Open with your favourite package...
Uncompress the APP file and put it to your Applications folder (or just run from where you uncompressed it)
This is not a demo version of a mature game but rather a playable prototype. A lot of polishing is still to be done, game objects added and so on. However...
This is not a demo version of a mature game but rather a playable prototype. A lot of polishing is still to be done, game objects added and so on. However...
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
AMAZING!! you should continue project it!!
Hey, thanks, your support means a lot to me. I keep working on the game. It just takes longer than I expected, so be patient please)
so basically it is like "Sketch Quest" but not a flash game. Nice!
im tracking this one
There is some difference though. If I got it right, in "Sketch Quest" you're told what to draw. For example, you will still be killing enemies with a flower drawn in melee weapon slot, not making peace with them.
In Drawn Story, you can draw a variety of different items and the game tries to determine what is it and how your hero can interact with it. It is only by recognition system mistake that a flower could be taken for a pollaxe and be used to harm anyone :)
This is GREAT game.Work hard and finish this fast.
Amazing Game :D
But, when it will be released? D:
I can't wait to play the full version =D
It is still a long way ahead for the full version to be accomplished. But I am going to make alpha releases as I progress. Expect the first one in a month or two.
Good job, and thanks, the game is really good :D
Tweeted your project to my followers
Cool, thank you