Main features of the game:

  • Infinite procedurally generated world
  • Deformable voxel-based terrain with huge view distance
  • Building combines classic block placement and smooth voxel sculpting
  • Player could tame a dragon that helps in combat and lets player to ride it
  • Each island is unique and contains mountains, caves, creatures, foliage, minerals, treasures, monster bases etc.
  • Crafting of items
  • Crafting of weapon mechanics. For instance magic wand with “fire” and “ball” runes shoots fireballs; with “ice” and “ray” runes shoots ray that instantly hits and freezes an enemy. Same applies to dragons.
  • Islands have different difficulty. Hard difficulty islands will have monsters spawned in waves, in return such islands will feature rare ores
  • No particular game ending goal
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ZeroDegreesF
ZeroDegreesF - - 1 comments

Is this game still being developed? Cause it looks great!

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micromil
micromil - - 18 comments

Looks interesting.

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