A massive demonic invasion has overwhelmed the Union Aerospace Corporation's Mars Research Facility, leaving only chaos and horror in its wake. As one of only a few survivors, you must fight your way to hell and back against a horde of evil monsters.

Description

This mod adjusts all of the weights and velocities of the player weapon projectiles to be physically correct according to popular online sources. It also adjusts ammo items to match their models (e.g. 4 grenades actually give 4 grenades) and adds a few missing light sources to weapon projectiles. Just copy the pk4 file into your base directory and load a new game. Made with and tested on vanilla Doom 3.

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Technically Correct Doom 3 (according to wikipedia and other sources) v1.1
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moodguy Author
moodguy - - 1 comments

if ( thinkFlags & TH_THINK ) {
if ( thrust && ( gameLocal.time < thrust_end ) ) {
// evaluate force
thruster.SetForce( GetPhysics()->GetAxis()[ 0 ] * thrust );
thruster.Evaluate( gameLocal.time );
}
}

This check at the top of base projectile's update function in the game code is stopping thrust calculations (afaik) from running for a rocket. No clue how to set a entity's "thinkFlags" via scripting at all. What a shame.

Reply Good karma+3 votes
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