A massive demonic invasion has overwhelmed the Union Aerospace Corporation's Mars Research Facility, leaving only chaos and horror in its wake. As one of only a few survivors, you must fight your way to hell and back against a horde of evil monsters.

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The unauthorized russian expansion for Doom III : Resurrection Of Evil 

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Doom III   Fallen Angel
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the_vm
the_vm - - 110 comments

Right away - this is a completely standalone game, so don't try to run it as a regular mod. Just unzip it into a separate folder. It also won't play nicely with other gameplay mods without some tinkering, because it has RoE awkwardly grafted into it, which they used for extra weapons and monsters (rip chainsaw though).

Anyway, chronologically this is set after the original Russian bootleg trilogy (Deimos Panic, Phobos Anomaly and The Orbital Collapse), where you return to Earth, but somehow a single Lost Soul that snuck in corrupts a soldier, and suddenly the whole base is overrun - classic. So you have to find the survivors and destroy the base with a bomb and then escape.
The mappers have definitely improved in this one - you'd expect some kind of progress after releasing and selling three mods prior, right? Apart from a few mistakes with the keypad terminals that can get you softlocked, the first few levels are kind of decent. But then you start to notice how many areas are copied from the official campaigns, although at least they let you walk them backwards, which is refreshing. The worst part was when they copied areas from the trilogy, namely the first decent level from Deimos Panic, which was actually stolen from Obi-Wan, I've read, lol.
The difficulty increases drastically as they like to ambush you from all sides, but at least they don't spam you with infinite spider respawns in every room this time, so it's much less tedious. A lot of encounters feel familiar because they are, they are just rehashed from the trilogy. By far the most unfair encounters were the first Bruiser (which is easy to crack if you run to the toilet) and two Hell Knights sandwiching you on a timed bridge - and they will hit you one way or another. The Bruisers weren't spammed as much, thankfully, but every time they spawn up close - it makes you want to pass on the "good" word to the Nerve Software developers for not giving their spawn animation a distinct color like they did with the Vulgar.
BS encounters aside, it's pretty short and unmemorable compared to the trilogy. Polished, sure (quote on quote), although the loud soundtrack they put on the levels that you can neither mute nor turn down is always fun, right? Plus the fact that the levels are pretty much all dark because of the inclusion of the duct tape mod, and if you're replacing weapons with other mods that don't have a flashlight - good luck. The last level is pretty much a BFG run-and-gun fest with no effort or challenge, and then it ends on a sudden, anticlimactic note with a wet fart of an explosion that is supposed to be the base collapsing. Oh well.
It's one of those lost media bootleg mods, though, so I guess it has some value. The song you hear from the boombox is from a movie called Night Watch, which is the only thing many people who played it remember.

It's okay, I guess - 5/10. Thanks for the reupload.

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the_vm
the_vm - - 110 comments

To add on this: Lol, I just learned that the second level is just a rehashed Sigma Core map, even the code from the big door works (187) - but it does nothing. Classic bootleggers.

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