Part of the unofficial Russian addons for Doom 3 line-up redistributed in 2005. It's hard to find nowadays, so I reuploaded it here for posterity. Cfg file for max graphics settings included.
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Related mods:
The Orbital Collapse - Moddb.com
Fallen Angel - Moddb.com
In Hell - Moddb.com
Event Horizon - Moddb.com
Hell Island - Moddb.com
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Title: Deimos Panic
Game Version: [Doom 3 v1.3.1]
Language: Russian only (font included)
Description: A few years ago, the UAC Corporation launched full-scale biological research in search of the structure of the superhuman genome. Since some experiments in the field of gene anomalies were not quite legal, the corporation's board decided to relocate these laboratories to Mars. But even here, frequent inspections by the government and public organizations did not allow scientists to enter the official stage of experimentation.
In order to complete the research part of the scientific laboratories were placed on the satellites of Mars - Phobos and Deimos. From one of these satellites, an Evil was released that overwhelmed Mars..... it is imperative that we get to the bottom of this and destroy the Cradle of Demons.
Captain Daniel Lee Stevenson is tasked with clearing the Mars satellite Deimos, which has been one of the centers for studying plasma effects on human DNA structure. And although the presence of any activity on the devastated base were not detected by scoutbots, the captain feels the approaching Evil...
A chilling sequel to the sensational blockbuster "Doom 3", the plot of which is a logical continuation of the original game. This time, the action unfolds on the satellite of Mars - Deimos, where there are secret laboratories to identify the genome of superhumans. According to many scientists, the research and experiments conducted on Deimos can lead to terrible consequences: the appearance of superhumans, who will become the embodiment of Evil, Horror and Cruelty. As time showed, their fears were well-founded, and the Darkness got out...
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INSTALL:
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- Unzip all the files into your [DOOM 3] directory..
//==== Retail Doom 3: C:\games\doom3
-
//==== Steam Doom 3: C:\steam\steamapps\common\doom3
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//==== Run the MOD... (Retail Doom 3)
//==== 1) Start DeimosPanic.bat file or Select (Deimos Panic Mod) from the (Mods List)
//==== C:\<name>\doom3\DeimosPanic\DeimosPanic.bat
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//==== Run the MOD... (Steam Doom 3)
//==== 1) Right click Doom 3 > Properties > Launch Options > +set fs_game DeimosPanic +set com_allowconsole 1
Custom Resolution...
//==== 2) - Right click Doom 3 > Properties > Launch Options > +set fs_game DeimosPanic +set com_allowconsole 1 +set r_mode -1 +set r_aspectratio 1 +set r_customwidth 1920 +set r_customheight 1080 +set r_fullscreen 1
x (x)
Personal thoughts:
This seems to be made by the same people who made The Orbital Collapse, so all the points from my previous review apply to it.
At first it really felt like it was tightening things up, they definitely improved in some way, and the first map was almost good, but then... It was too early for praise. The next two maps are insanely lazy, with just some stuff thrown in, and the whole level feels like they connected a bunch of test rooms from dev maps and called it a day. Then it suddenly turns into an insane monster gauntlet all the way to the end, then it slows down, gets kinda decent again, Betruger makes a cameo for some reason, and you're supposed to kill the same boss one more time.
Overall, the tonal whiplash of this mod is kind of crazy, almost like they stole or borrowed some WIP stuff from someone else. The conclusion is sudden, there's a lot of backtracking at the end, and apparently your mission here is over, next up - Phobos Labs. Yeah, okay.
I wanted to give it 2/10, but I'm a sucker for monster violence, so I guess it's 4/10. It's much less annoying, and almost entirely skill-based, though there are places where you need to anticipate to get out unscathed. Also, the caged BFG is a lie :)