Shoot more monsters in a procedurally generated rogue-lite FPS with realistic graphics style and old-school gameplay.
FAST, PROPER OLD-SCHOOL MOVEMENT:
Builds upon and advances the style of fast movement from old-school shooters.
Skillfully maneuver the environment at supernatural speed with dodge, wall dodge, wall jump and double jump.
ADVANCED PROCEDURAL GENERATION:
Not only are the layouts of every level different, but also the visuals and layout of each individual room.
BOMBASTIC WEAPONS:
Each weapon has been carefully designed for a powerful, impactful, old-school feel. Dual wielding included.
NO CUTENESS POLICY:
Dark, bloody, cold, metallic and brutal experience.
Destroy your enemies like you mean it.
Teaser Early-Alfa Screenshots:
Proud to reveal our 3rd Steam game, DISTURBANCY.
Shoot more demons in a procedurally generated rogue-lite FPS with realistic graphics style and old-school gameplay.
Initial attributes (with more to be revealed soon):
OLD-SCHOOL MOVEMENT:
Builds upon and advances the style of fast movement from old-school shooters.
Skillfully maneuver the environment at supernatural speed with dodge, wall dodge, wall jump and double jump.
ADVANCED PROCEDURAL GENERATION:
Not only are the layouts of every level different, but also the visuals and layout of each individual room.
BOMBASTIC WEAPONS:
Each weapon has been carefully designed for a powerful, impactful, old-school feel. Dual wielding included.
NO CUTENESS POLICY:
Dark, bloody, cold, metallic and brutal experience.
Destroy your enemies like you mean it.
DISTURBANCY is inspired by old-school shooters, such as Doom and Quake, but gameplay incorporates and builds on recent successful entries such as Doom (2016). It features procedural generation and persistent progression elements to ensure both unlimited variety and consistent progression.
Platforms are Windows, Mac and Linux.
Teaser Early-Alfa Screenshots:
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