CONTROLS: Refresh Screen: [SPACE] Takes 10 seconds and gets you visual feedback. Because it's intentionally slow, you actually have to trigger the screen refresh by yourself. Think of it like a mars rover mission, where you don't get a live feed and have to assess the situtation based on snapshots of your surroundings.
The game also introduces you to the controls. Movement: [ARROWKEYS] / [WASD] Moves the drone like a tank. The blue gyroscope will give you a slightly delayed feedback on your orientation. You wont actually see the movement. Proceed in small steps and use "Refresh Screen" frequently.
This project startet as my first jam entry ever. Encouraged by feedback and a top 25 ranking for innovation I decided to continue the project.

I'm currently redesigning some core elements of the gameplay. It's still my personal manifest that the delay will remain 10 seconds and already found ways to make this more approachable.

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Ludum Dare #27 Jam Release (Linux)

Ludum Dare #27 Jam Release (Linux)

Demo

The original release for the Ludum Dare #27 Jam for Linux. No installer included. Extract the ZIP archive and launch the runtime (32 and 64 bit version...

Ludum Dare #27 Jam Release (OSX)

Ludum Dare #27 Jam Release (OSX)

Demo

The original release for the Ludum Dare #27 Jam for Mac OS X. No installer included. Extract the ZIP archive and launch the runtime.

Ludum Dare #27 Jam Release (Windows)

Ludum Dare #27 Jam Release (Windows)

Demo

The original release for the Ludum Dare #27 Jam for Windows. No installer included. Extract the ZIP archive and launch the runtime.

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