You are the once-trusted bodyguard of the Empress. Framed for her murder and driven by revenge, you must become an infamous assassin, known only by the disturbing mask that has become your calling card. As you navigate a world torn apart by plague and oppressed by a government armed with strange new technologies, the truth behind your betrayal is as murky as the waters surrounding the city. The choices you make will determine the fate of the world, but no matter what happens your old life is gone forever.
It has several new features, including: A coherent menu system and general improvements to usability, including keyboard shortcuts, auto-completing text boxes, and more, Another level of grouping and some extra fields, Live filtering/searching, Remembers settings, You can now browse for the XML fields file you want to open. You don't need to mess around with editing the XML file. When you launch the program it will ask you for a data folder, and it will expect to find all binary data files in this folder (by name). This means you don't have the option to specify a custom path, but I doubt that's necessary. You can change the current data folder in the menu. I'm interested in how/if people might use it, and what they'll create.
I'm interested in how/if people might use it, and what they'll create. I have my own mod ideas for Dishonored too, mainly concerning things like store prices and resources. There is truly a massive amount of things you could easily modify though, even if you can't decompile them through UE explorer. I deciphered bone charm and upgrade data (the easily tweakable parts, anyway), and it was fairly simple.
I'm not entirely sure if my postal service accepts cakes, but I'll be sure to ask :P
I sort of turned this application into a project in learning WPF. Here is a new version. It has several new features, including:
Download v0.5.1 (Bug Fix)
Link to 0.6 experimental release (Github repository; includes source. This release doesn't have any new features. It's experimental because I've changed the code a lot. )
I've also further updated the field definitions for Dishonored (in the included XML file). You will now also need to decompress the file Twk_Upgrades_SF.upk, which contains a few upgrade definitions.
I've verified that these variables work without the DLCs (though of course most won't affect DLC content -- they have their own upk files). Some variables are broken without the latest patch however, and future patches may also break them.
I've also noticed that Dunwall City Trials won't post your scores on the leaderboards if you use modified UPK files, since it does check file consistency. I'm pretty sure this doesn't stop you from getting achievements though.