Build magnificent machines from over 250 unique elements. Utilize various kinds of weapons, armor, engines, wheels, and propulsion systems to construct machines that ride on the ground, dive underwater, or soar through the skies. Every element has an impact on a vehicle’s handling and its capabilities. Expand upon your vessel’s design to complete a mission or start over from a blank slate. Construct fighters, transporters, tanks, destroyers, or blimps and savour your creative freedom.
Use different kinds of guns and plating to duke it out with hostile vehicles. Learn the extent of your creations’ capabilities and face increasing challenges. Destroy buildings or even entire cities. Make good use of physics and rain destruction upon your enemies.
Take pleasure in exploring a vast and interesting world filled with adventure. Discover flying islands, underwater cities, and caves. Face danger on the desert, in the mountains, and in the swamp. Delve into the world of a single-player campaign and onto an arena filled with enemies. Enjoy limitless freedom in sandbox mode.
Go where combat is the most intense and take part in massive battles, unleashing your vehicle’s full potential. Figure out your enemies’ battle plan and spot the weaknesses of their vessels. Fight alongside allies or solo.
The most important part of any ship is it core block, there can be only one of this type and its destruction will annihilate the whole vehicle. Every block must have a connection to the core. Each element has its own hit points, level of fire resistance, ability to resist impact and explosion. Some of them can also be flooded or lose their lift power. Every destroyed element has an impact on a vessel's combat capabilities - strategic block placement can improve vehicle’s survivability and efficiency.
Each weapon is a separate object with its own logic and physics systems. Before shooting a weapon checks if it doesn’t don't hit or collide with its own vehicle. Weapons types include many variants of artillery, missile launchers, machine guns, flamethrowers, torpedo launchers, bombs, depth charges and crazy close combat weapons. One of the unique weapons is a harpoon which can grab and pull enemies or pull its own vehicle to the ground.
Shape and size of vehicle's hull affect its air and water drag. Vessels with an angled, aerodynamic hull are faster than those that look like a brick. Some blocks generate buoyancy or lift, center of which should be balanced with center of mass. Water has realistic wave simulation, there is also wind that can be used by sails.
The game has realistic gun ballistics and armor penetration mechanics; angled surfaces offer better protection from projectiles and can cause them to ricochet. Most blocks can be made using different materials that have different weights and other properties. Enemy vehicles can behave differently, depending on what weapons they have installed and what their goals are.
We're happy to announce that Dieselpunk Wars is already available in Early Access on Steam. It was a crazy time for us, hence the late article on IndieDB (the release was on November 19th). But finally everybody can build their own dieselpunk war machine! Check out the trailer below:
It had been a bit unexpected, but we decided to release Dieselpunk Wars in Early Access. It is a very complex game, with advanced physics simulation. Due to the game's sandbox nature, testing all possible interactions proved impossible and we require player feedback to properly polish our game. We will continue to work on Dieselpunk Wars with the feedback we receive from our players and ensure that it is an enjoyable experience for everyone, free of any bugs. Additionally, player feedback will help us fine-tune the balance of the game.
Early Access shouldn't take long, since Dieselpunk Wars is mostly complete, with all planned parts, a full campaign, and other playable modes. As such, we believe that at most 6 months is enough to finish the game and make all necessary adjustments, based on player feedback.
A full game will be more polished, thanks to the players' feedback. It will have better performance, be more stable, and easier to get into for new players. We will also improve the physics model in the game, to provide for a more satisfying driving mechanic. AI will be tweaked to behave more naturally in different situations. Game balance will be adjusted to ensure that the game difficulty is just right. And we will even add some extra features, such as an Endless Mode, where you fight progressively tougher waves of enemies!
So, without further ado, we would like to invite you to play our game! Don’t forget to share with us your opinion! Community feedback is the reason why we decided to go for Early Access. We will gather players' feedback, fix any issues, and make necessary balance changes. Thanks to the Steam Workshop integration, we will be able to download more player-made vehicles and use them for internal testing to recreate and fix rare bugs. In the end, we’re making Dieselpunk Wars for YOU! :)
Cheers,
Image Power Team
A game doesn’t exist without its players; they are one of the most crucial elements, especially when it comes to titles that are creatively engaging...
Dieselpunk Wars is a sandbox vehicle building game, focused on combat with advanced physics and damage simulation. You can build ships, land-ships, airships...
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i saw on steam... looked at vid and 5s in and i loved the look and stuff
haven't heard anything in awhile.... everything ok?
Yes, game is still in developed and it looks better and better.
I just do more frequent updates on steam and twitter
Ok I was alittle worried... thanks for clearing things!
Cannot wait for release!
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This looks amazing, I can't wait for the beta.
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excuse me mr beans
can we get a preview of what aircraft will be like?
im curious to know what it will be like....
will we have very thin parts for wings and such and rounded bodies to play with or are we going to be forced to make blocky aircraft?
To take ship to fly it must have lift provided by balloons (flammable), vertical propellers, rockets(use fuel) and wings(need speed), all lift sources should be balanced to center of mass.
Air reduces density by height so aircraft must have more lift or less weight to reach higher altitude, but less density means less drag, more speed
Wings will be realistically thin
soo the airplanes will be realistic chassis and all?
if that is the case ... awesome stuff!