i HIGHLY recommend using either two different characters , one for bnet play one for all other play with the SinWar. Switching the two can have unforeseen effects. when starting a new character for The Sin War use the suffix "SIN~" at the beginning of the character name as in "SIN~Balok" so that others will be able to see you and you them and play
with the new unique items that The Sin War has to offer. See uniques doc for the full list of new items and changes to most of the uniques in the game. Adds all the missing bosses, monster placement moved, so higher level monsters are usually found one level earlier than you would anticipate (tougher game without actually altering enemy damage values or stats).
changes in version 1.1--------------------------------------------Fixed a minor missing unique picture for a lower end ringcalled "Claw of Kazgoroth".It didn't affect performance of the item just appearance.Decided to keep in Gharbad the Weak and Zhar the mad questsin multi-player even though they can be abused. Heck duping of itemsand exit portal protection still exist but i never do them soshowing a little self control and playing these quests the way they were meant to be played shouldn't be hard for the veteran players out there.Im trying my darndest not to touch anything but uniques but i did alter the quality or seed level of the suffix "of Blocking" and "of the Bear"now items can be found and bought that add a lot to these suffixes.
changes in version 1.2---------------------------------------------Had another small unique graphics items fix also found out that staffscan't hold different spells on the same staff but this only affected one unique item which is now corrected.Restored original Succubus Boss names, forgot i put in past old girlfriends just to test it out :)Unique toad demon boss the Fallen Seraphim Inarius now is findable in the game and should be pretty tough and where you won't expect him ;)
changes in Version 1.3---------------------------------------------Lots of changes again, first of all ive BEEN SO STUPID! i've been discovering the unique items like everyone else to ensure the game generates them properly. I am now i've been able to verify everyone unique item now works they way i want them to and almost instantly.Bad news, i am not able to make charges of magic spells stay on non staff items, so the corresponding high end uniques that did have magic charges, now do not. They have been given "other" special abilities now.Major re-work of Blizzard's code that made some unique monsters (bosses) impossible to find. Have now incorporated all the "missing"bosses finally!Yes level 1 of the church finally has Bosses! And quite a few to.Besides the original bosses that remain there are now 30NEW bosses that were added! Most are the missing bossesso there are completely designed and balanced my Blizzard.
changes in Version 1.4---------------------------------------------not really a change but an explanation since some people have been asking me there are two ways now to get constant infravisionone is on a sword (a promise if you remember by lachdanan is kept here)and the other is on a now findable empyrean band ringsince this was originally what blizzard intended it to beand i have the proof. It's the way it's supposed to be.There is now only three items with +200% damage to demonsthis has to be the most powerful ability in the game. One is the original Civerb's Cudgel, the other two are very special items :)so ive limited it to two other very good unique item that are as hard to find as a royal circlet (not to bad)changes in Version 1.5---------------------------------------------Forgot to include the required DiabloHook.DLL that is needed for the Diablo Clicker. Made a unique sword that i over estimated it's power and placed to high a seed level so it's much lower seed level now.
changes in Version 1.6---------------------------------------------Ok you asked for it! Generally in anticipation of Diablo 2 i have done a Major overhaul of the monsters section. You'll now find on average 3-5 unique bosses per level, every game! However most levels will have MANY more than three :) Monster placement has made everything harder without altering the actual attack strength (e.g. level 2 monsters moved to 1). There are now 89 unique total bosses finable in the game!Be very careful on the lower church levels there's a very unfriendly suprise that will affect you permanently if your not careful ;)Tweaked a few unique items.Fixed one minor problem with a unique monster (boss) not appearing on level 15. She now does appear :)
changes in Version 1.7----------------------------------------------Ok this is (i think) the final release for The Sin War, i hope you my fellow Holy Knights of Westmarch have enjoyed it as much as i have in creating and playing it.Fixed small attack problem with Doomlock (probably why he was inactive)also Changed the unique Axe Merlin's Trick to make it stable and more appealing :)