Deus Ex Machina in an exploration into a fan remake and modernisation of the original in Unity, redesigning systems and game mechanics to conform to modern iterations of the franchise and the genre as a whole. Not designed to be an exact remake of the original but instead and evolution of it with the intention being at this early stage to produce a reimagined Liberty Island as a portfolio piece.
The works by Michel Koch on Remember Me really inspires a futuristic version of Paris that would fit well with DX, even though his works are intended for 2084. Especially the mix between the old and new architectures, as well as the rich and poor areas.
All this provides a perfect backdrop for skylines and buildings that are outside the immediate level to provide substance and context.