DROSS is a first person Co-Op Xeno-Horde Procedural Rogue-like. Featuring unique procedurally generated Levels, huge swarms of endless Xeno bugs, powerful weapons and gear, and a brutal perma-death. A tough Roguelike in a first person horde shooter perspective.
I can see why you wanted me to see this. It looks like it's definitely on the right track. Especially knowing now that it's all procedural (In retrospect, I did suspect it, but I probably should have read more into the project.)
As you said, it's probably a good idea to focus on whichever element needs the most tooling, before adding more things to complicate the algorithm. 😅
Thank you, that means a lot!