A mysterious signal. A missing crew. And the one man trying to piece it all together. As Commander Abe Douglas, explore a giant, interconnected world filled with menacing sea life, monstrous bosses, and a mystery that threatens not only your crew, but your own sanity.
With full 360 degree movement, there are no double jumps or wall runs to help you under the ocean. Use a wide range of unique tools to uncover your environment, including tow lines that help you pull through heavy currents, and a sonar system that helps you navigate through pitch black darkness.
Explore beautiful coral reefs, sunken wrecks, underground magma lairs and much more in your journey to the darkest depths of the ocean.
Discover the fate of each crew member of The Baroness and uncover the mystery of the signal coming from the ocean floor.
Danger comes from every angle. Unlock a wide variety of weapons to help you battle monstrous bosses, survive tense set-pieces, and uncover secrets that expand the story and your chances of survival.
We have A LOT of updates regarding Depths of Sanity’s fifth chapter.
First is that we now have our official launch date – September 28th. In a few weeks we’ll drop the official trailer alongside a list of what the Chapter brings, and we can’t wait for you to see it.
But the reason we’re putting this blog out is because we want to talk about another change coming with this update: we’re doing a massive game rebalance.
In all the feedback we’ve received, one thing we’ve continually heard is that the game is a bit too easy after the first two chapters, and if you’re exploring thoroughly, it’s possible to get too powerful too early in the game.
At the same time, on the dev side, we’ve been having our own issues when it comes to balancing player rewards. In the back half of the game, we’ve been running out of ways to reward players who thoroughly explore, relying too heavily on torpedo and depth charge upgrades as collectibles. And when we looked at the scope of the Chapter 5 and Chapter 6, we realized that players who explored every nook and cranny would be wildly overpowered by the end of the game.
So Chapter 5 is instituting a game-wide rebalance: hull upgrades now come in pieces.
With the exceptions of boss fights, you will never find a full hull upgrade on its own anymore. Instead, you’ll find pieces of them, and you need 3 in order to actually add a hull upgrade to your ship. You can now track them with this small change to your HUD:
This does a few important things:
If you’re new to Depths of Sanity, or haven’t gone past the first 3 Chapters, you will be able to just jump in and have a blast without noticing the change.
However, if you’re deep into the game, this will alter your experience. Due to how hull upgrade data is saved and how we had to redistribute the unlocks for the hull, torpedoes, and depth charges, two things could happen:
Again, these are only issues if you are resuming a playthrough from earlier in Early Access. None of these issues will prevent you from progressing and finishing the game, and they will not be present if you decide to start a new game.
This is a pretty big change, but we wanted to implement it now because we think it will make Depths of Sanity a better, more balanced experience.
The next time we give an update we’ll list everything coming in Chapter 5, and will likely have the official launch trailer.
Talk to you then,
The Bomb Shelter Games Team
Updates on where we are in Chapter 5's development.
Updates on Chapter 5's development, Steam Summer Sale discounts, and a new member joins our dev family!
Play through two all-new environments in our underwater metroidvania nightmare, unlock new tools and weapons, and enjoy dozens of quality of life features...
Explore two all-new environments, unlock new tools and weapons, and enjoy a bunch of added quality-of-life features.
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For PAX 2020, we created an ALL-NEW demo, showing off a NEW LEVEL, NEW BOSS, NEW WEAPONS, and our first bits of the game's story. Give it a try!
Fresh new demo including a new boss, new enemies, remastered sound, new abilities, and much much more.
Check out the latest build of Depths of Sanity. Please report any bugs you find.
New demo of Depths of Sanity is now available for download!
Check out the pre-alpha demo of our underwater metroidvania, Depths of Sanity.
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