Find the prized diamond at the bottom of a dig site that has been affected by extraterrestrial life. Light is your most valuable resource -- buy items and upgrades to avoid enemies and keep light flickering while you search.
This is the final gold release of Deeper! Our final devblog and relevant links are below:
What's new and why?
For our final release, we focused primarily on adding planned content and perfecting the balance and pace of gameplay. The game has been optimized and balanced to have a playtime of about 15 minutes, with players being able to experience most of the game within that time. A summary of additions and changes is below:
Alternate paths have been added downwards towards the diamond, to give players more freedom in their pathmaking and provide less opportunities to get lost in the dark
Most utilities and upgrades have been buffed significantly in order to encourage their purchasing and use
Added a cash drop upon player death -- a respawned player can collect this drop and recover all lost money
Level design now includes more batteries which fully heal the player's light and respawn on player death in order to encourage exploration and let the player explore
Level design includes fewer hazards so player's survive longer on average
Pricing has in general been reduced to reduce the impact of losing money on death and allow more players to experience these features
A consistent, complete lore and story is now fully present
Added a final boss when the player reaches the deepest depths
Audio has been rebalanced -- certain sounds are no longer significantly louder/quieter than others
Scene transitions have been added to add professional polish
Redesigned utility UI -- now, players activate their purchased utilities by pressing the hotkey on that utility's corresponding UI slot
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