Deep Space Settlement is a 4X real-time strategy game focused on empire building and grand-scale space battle.

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Report RSS Cruiser Modeling (view original)
Cruiser Modeling
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Cornflakes_91
Cornflakes_91 - - 145 comments

Will that stacking of spine sections which you showed off in the cruiser prototyping video still be possible in the final game? Or is it in essence just this four main parts for every cruiser, no more, no less?

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explr Author
explr - - 266 comments

Yes sure, you can stack spine sections. Those are more or less the shortest possible variants.

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paulnimmo14
paulnimmo14 - - 29 comments

Looking great, can't wait to see some texturing on those models :)
I was curious about what Cornflakes_91 was mentioning as well, but in a different manner:

Will Cruiser construction be limited in anyway to counter exploitation, like constructing a cruiser with 1 tail, 1 core, 10 spines, 1 nose?

Secondly will there be weapon/turret 'hardpoints' or will turrets be already placed in a preset location over the ship component?

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explr Author
explr - - 266 comments

I think we are going to avoid having any hard limits, but instead make ships with overly long spines less efficient. So you probably could build a ship with 10 spine segments, but it might then be very slow and sluggish due to its mass or it might be constantly low on power, because a cruiser reactor is not able to power a ship of that size properly.
As for turrets, I originally assumed you could place a turret socket(and then a turret) everywhere where support modules fit, but I think the plan now is to use a seperate slot type specifically for offensive weapons such as turrets.
So what this means is, on your different spine segments, noses, sides and perhaps on the other parts as well are slots for support, offensive and defensive modules.
This should provide numerous ways to customize a ship to specific needs.

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paulnimmo14
paulnimmo14 - - 29 comments

Thanks dssmathias, from what you say I'll be looking forward to customizing unique ship classes to fit the desired situation with almost endless combinations, cheers.

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