DEADHUNTERS is a cooperative rogueplaying game.
Choose your hero, embark on missions and make decisions together.
Loot, level up and die again and again in an ever changing world of darkness.
Conquer the damned and earn your rightful place in the Guild of Deadhunters!

FEATURES

  • Enjoy the game alone or with your friends in up to 4 player online coop
  • Choose from a set of ragtag characters that each have their unique skills
  • Take on quests and make decisions on the go, influencing the outcome together
  • Level up, gain loot and adventure further each time
  • Survive for as long as you can in this dark and unforgiving place
  • Always find new challanges and decisions to make thanks to procedural generation

Wishlist the game on Steam!

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Progress Report 6

News

Hi everyone!

Another month went by and I am here with another progress report on DEADHUNTERS. Last time I showed you the Tier 3 and 4 versions of the Lanterns. Now, here is the Tier 5 version, which as with a every other weapon we have in the game is the best one that you can get.

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There are three smaller crystals and a much bigger one that serves as a core to this weapon. You can see how the crystals and the lanterns themselves get more refined as you progress through the tiers in the gif below:

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With this there are currently 4 different ranged magic weapons ready for the game, at least from a modelling and texturing perspective. The VFX and actual gameplay implementation still have a long way to go. Anyways you can see all 20 weapons here:

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On another note the work on enemy characters has progressed as well. I finished the Cultists, meaning that there are two more units, the fighters and assassins. The later are the polar opposites of the ordinary cultists who conjure magic bolts and can only attack from afar. The fighters can only attack from melee range and are a lot sturdier and much more violent!

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The cultist assassins are one of the most versatile enemies in the game, they move fast and can attack from melee as well as throwing range. They wield a dagger and can throw it at you and they also have a move to attack in an area in front of them.

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Well that's about it for this time, as always there is a texturing video that you can check out if you are into that type of thing ;)

See you next month!

Progress Report 5

Progress Report 5

News 2 comments

A report about skeletons, cultists, staffs and some lanterns!

Progress Report 4

Progress Report 4

News

A progress report about Scepters, Staffs, Skeletons and Zombies!

Progress Report 2

Progress Report 2

News

A progress report about rapiers, bracelets and skeletons!

Progress report

Progress report

News

A progress report about spears, tombs and data tables!

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DEADHUNTERS
Platforms
Windows
Developer
Profondium Games
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Homepage
Deadhunters.com
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Fantasy
Players
Single & Co-op
Project
Indie
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Latest tweets from @profondium

We plan to have this undead pirate appear in #DEADHUNTERS with a chest full of treasures from time to time. However… T.co

Apr 18 2019

For today's #screenshotsaturday we bring you a glimpse of the cultist's everyday life in #DEADHUNTERS. Look how pea… T.co

Apr 13 2019

On this #indiedevhour we would like to show how the Lanterns in #DEADHUNTERS were made by @T4rkdev using… T.co

Apr 10 2019

On today's #screenshotsaturday we can finally unveil the most dangerous enemy you can encounter in #DEADHUNTERS. Th… T.co

Apr 6 2019

On this #indiedevhour look at those who have meddled into the affairs of life and death for much longer than others… T.co

Apr 3 2019

After an epic battle the big boned final boss of #DEADHUNTERS is now at large! He is mustering his small army and w… T.co

Apr 1 2019

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