My motives on this mod is a balance between realism, challenge and fun.
The idea was to put more Zombies in Riptide and make it to a massive butcher game.
AT the 4 player coop game my friends and I found some overpowered and buggy thinks,
that i had to fix it. I'll hope u can enjoy the new game feeling.
The installation is very easy, everyone can do it. I put the instruction in the rar file.
Don't fear and keep the Island clear.
And i wish you a happy slaughter time ;-)
What was changed?
> Zombie Spawns are doubled
> Money Penalty On Death reduced by 50%
> FOV in 3 settings (default for 4:3) (75 for 16:10) (82,5 for 16:9) Screens
> Increased force of Blunt weapons by 10%
> Jump Height Increased by 5 (against some stuck situations, when you have to jump over and you can't)
> Ranged Damage Taken reduced by 10% (prevents the one hit die bug caused by knife throwing Zombies)
> Reduced Stamina regeneration by 20%
> increased stamina of Sam B by 15%
> increased stamina of the others by 10%, except Xian
> Ammo increased by 50%
> Reload Times changed:
- Pistol +30%
- Revolver +23%
- Rifle +28%
- Shotgun +50%
- Nail Gun -20%
> Weapon recoil changed:
- Pistol -10%
- Revolver +20%
- Rile +15%
- Shotgun +35%
- Harpoon +10%
> 6% chance of bullet penetration
> Decreased bullet force by 20%
> Health bug from Samb and Xian fixed
I will show you these bugs
I1180.photobucket.com
I1180.photobucket.com
> Add some health over lvl 20, per 5lvl steps
- Sam B +7
- Logan and Purna +5
- Xian and John +4
> total life on 70:
- Sam B 370;
- Logan and Purna 300
- John 290
- Xian 265
> inventory size increased by 6
> Assist experience raised to 80%
> Nearby Experience raised to 40%
> number of AI attacking player doubled
> pull range increased by 50%
Future Plans
It will cones optional files of HIGHER zombie spawns for the guys who likes it much harder My friends and me are testing for new tweaks, better balancing and awesome coop gaming
Thanks to my Friends
Hershel Linkton
Shadowman
Sanka
Fatman
You gave me some inspirations
How did you manage do double the spawnws?
I edited the spawn variables in all .exp files inside the map directory
using hex?
sounds awesome, can't wait to try it, would one be able to use it with the no HUD mod?
ya, it will work
The AI will be improved in the next version.