Interactive survival light novel (or gamebook) generated from pre-written encounters. Every playthrough will be a bit different, experience the story as you shamble to survival or your doom under the steel metropolis. Experiment with a combat system that uses dice throws and cards to see each battle outcome. Try to manipulate the results into your favor by trade-offs using cards, and survive the hardships that lay ahead.

The yellow sun dozy pulls itself to the horizon, painting it with bright colors. Minutes goes by in a flash; metallic metropolis starts to vibrate with motion.The unavoidable came, everyone tries to get ready for another day. Your tired body to moves through the same sequence of actions as you do every day, trying to find the willpower to start over.

Small vibrations ripple through the metropolis, an ominous warning to its unsuspecting citizens. All electronics flashed, beeped, and screeched for long seconds, but suddenly heavy silence fills the air. Everyone dumbfounded what just happened, but there was no need to wait for the answer, moments later sudden, violent earthquakes shake the city to its core.

The city ravaged streets start to get filled with strange dust, and unknown alien organisms start popping up everywhere in the destroyed city. You throw the most necessary things in your backpack and step outside to assess your situations.

Your journey begins for your survival.

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Android release, update


DeadGarden Android version just got released on GooglePlay for tablets.

Reduced the price on IndieGameStand. (Win, Mac, Linux)

New gameplay video recorded from Android (v1.07)

Android - 1.07f

version 1.07f

  • More polished UI with some new visual effects.
  • Small speed increase in loading.
  • Added new encounters to the game.
Trailer, Release, and the future

Trailer, Release, and the future


The game just got approved in one of the game stores. I will share the trailer, and gameplay video I made for the game, and address the future in a few...

Dev Diary 03: Polishing, Finishing up

Dev Diary 03: Polishing, Finishing up


Polishing, and finishing up the game. Changes and updates to the UI. Music sample. New game poster and the near future game release.

Dev Diary 02: Localization, Android, Updated UI, and more

Dev Diary 02: Localization, Android, Updated UI, and more


A bit late update on development progress. The weekly events included app localization, testing on Android tablet, updating UI, added menu system, combat...

Dev Diary 01: Introduction

Dev Diary 01: Introduction


First dev update. Short introduction. Gameplay, and where the inspiration came from. How does the combat works.

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DeadGarden PressKit

DeadGarden PressKit


PressKit for the game, includes some art, screenshots, and trailers.

zn13S Creator

Thank you for the very positive comment. It was great to see someone is interested in the game, and being the first thing I saw this morning. :)

Reply Good karma+2 votes

I personally enjoy interactive novels a lot, and this one looks quite interesting. I like the fonts you used for the main menu, and the background that is used as well. Great job, and good luck to you :)

Reply Good karma Bad karma+2 votes
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Dead Garden
Windows, Mac, Linux, Android
Developer & Publisher
Blue Boulder Studio
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Release date
Game watch
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Visual Novel
Single Player
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Link to Dead Garden by selecting a button and using the embed code provided more...
Dead Garden
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