Das Tal is the world’s first Open World Battle Arena. It is the love-child of a Sandbox MMORPG and a fast-paced PvP Arena. Our goal is to make MMOs fun again for PvP fans. No more grind. No more pay-to-win. No more tab-targeting. We are creating a game designed to be compatible with the busy life of an adult gamer.
Updates on the game balance adjustments and newbie user features included in the latest Das Tal patch. As our big July alpha test approaches, we're trying...
a delicate balance
We recently completed our March Mayhem Alpha testing period. Since we haven't provided any updates here in a while, we're posting some thoughts on what...
update on alpha test
As mentioned in our last update, we have a LOT of changes planned between now and the big Alpha testing period in July. This summary covers the first...
april 21st patch notes
We have just launched the Kickstarter campaign that will allow us to add a huge amount of new content to the game (weapons, armors, abilities, mobs, game...
staff pick & launch on kickstarter
Since we’ve just hit another major milestone in the development of Das Tal, I figured I’d share some insights into the future and past planning of...
development roadmap - 2015 and beyond
Today we launch our long-promised user idea platform on gameloop.io. Gameloop is the place where you can finally work with us on shaping the future of...
gameloop.io: the das tal idea platform
Das Tal’s Artistic Process - Interview with Art Director Michail Mamaschew.
time-lapse video: see mmorpg art getting created
Our merch store is now up, featuring some nifty apparel and other items covered in the awesome work of our art director. We also have a new video which...
das tal merchandise store now live - plus video outlining new game content!
Alright. We’ve had four awesome alpha weekends with you guys where we had a lot of fun duking it out in small-scale PvP.
rumble in the jungle: two villages under siege
Aplha playtest #1 was awesome. Here is what we're gonna do next.
development roadmap post alpha #1
It’s now official: The first playtest in the new game will take place on the upcoming Sunday, the 20th of July at 5 PM CET. The first batch of testers...
alpha tests have arrived! a war for the valley is brewing!
Here's a video that explains the full game in about 7 minutes. Oh and also sign up for Alpha Test Weekend #1 in July. It's gonna be pretty awesome.
new summary video released. also: testing starts in july.
Today is a good day. We’re proud to announce that we have secured a first outside investment of 100.000 EUR ($136,000) for the project. This money will...
100.000 eur of funding for das tal
This week I have created a new feature spotlight video focusing on how experience will be earned in the world of Das Tal. I discuss daily experience caps...
experience gain spotlight video and some eye candy
In this week’s blog I am going to talk to you about our plans for the May-June period and how you can all get involved. At the start of this month the...
join us in the valley
We have created the first of a series of videos in which wetalk about certain key features of Das Tal in detail. - How Time-Boxing helps to bridge the...
feature spotlight video: time-boxing
Fairytale Distillery are searching for five (5) experienced players to come test our art prototype!
become one of our first early alpha testers
We'vew just surpassed Minecraft and Mount & Blade on the Indie DB Top 100 games list.
we’re the #1 game on indie db today
We have just released the first set of FAQ on our web site.
frequently asked questions
We have just released what we've been working on for the last couple of months: Our new art style. Check the Screenshot and the Video section to see it...
new art style revealed, trailer
As you probably know, we’re trying hard to learn more about the art style for the game. For this purpose we’ve been talking & working with some...
concept art by michail mamaschew
Join us and get a sneak-peek at the new boss mob system (aka "the jailors").
playtest #8: the jailors have arrived!
Our newest blog post shows a peak at two prototypes that are currently in the works.
new blog post: prototyping the equipment and ressource systems
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