Darkraze is a tactical FPS project in development, created by a two man team named Renegrad Studios. We are planning to implement unique and team-based features, and tactics to turn the tide of the battle. There will be a variety of weapons and heavy customization to fit your style. The use of various technological gadgets will aide you through the battle and have specific specializations to support your team. Keep in mind that what is currently being shown is NOT final. Follow us on Facebook and Twitter for more frequent updates.

Report RSS Development Log #2 - Ban Hammer

We took the time to drastically improve the anti-cheat system and completed the functionality of the round system.

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Welcome to the second week of development!

During this week, we took the time to drastically improve the anti-cheat system, which does an exceptionally good job at preventing speed-hacks, and changing variables like health, or ammo. Also, the round system is completely functional, and transitions flawlessly.

Round Ending With Two Instances (CLICK FOR FULL IMAGE):

The above screenshot shows the match overview and summary, with the final scoreboard and the amount of victories per team. After the amount of rounds reaches its limit, it will return to the main lobby and display the final winner. By default, every server will be set to 3 rounds.

Speed Hack Detection (CLICK FOR FULL IMAGE):

The screenshot above demonstrates an improved features since last week: hack protection. The accuracy of the speed hack detector is exceptionally good. Already at 102% speed, it detects the speed alteration and crashes the game automatically. There is a violation threshold of 3, in case there is a false positive detected by the speed-hack protection. A higher speed value will cause the game to crash instantly. There is also protected variables to prevent unwanted changes to values such as health, or ammo. These variables are encrypted using a 64 bit key. Randomization of the protection seed will make the value much harder to alter. Unfortunately, we cannot demonstrate the hack protection for variables, but that will be showcased in the upcoming update video.
Collabed with RedCrusaderGames

Other noticeable changes:

  • Improved notification of server disconnection
  • Added a ping limit for the server to auto-kick lagging players.
  • Spawn protection of 3 seconds
  • Bullet ricochet based on angle and probability

Hope you enjoyed this week recap, and I will see you next time!

Thanks,
Kevin - lead developer of Renegrad Studios

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