You’ll be able to play as one of the four people that got trapped inside this haunted hotel. As a survivor your main objective will be finding your way out, as well as helping your fellows get out too. You’ll often find yourself on the edge, hearing and seeing ghostly things, trying to find keys and items to help in your escape. And sometimes you’ll find yourself running desperately from a monster, who’s there only to hunt down and kill you and your friends. You’ll also be able to play as the monster. You’ll assume an ethereal form, which you’ll use to haunt the survivors, triggering eerie noises and events. You’ll also assume a physical form, which will allow you to hunt and kill the survivors trapped in the hotel. It’ll be your killing spree. Minimum Requirements: - Processor: 2.0+ GHz (dual core recommended); - Memory: 2 GB RAM; - Graphics: ATI Radeon HD 2000+, nVidia GeForce FX 6 series

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Opening doors as monster (Games : Damned : Forum : Feedback and Suggestions : Opening doors as monster) Locked
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Sep 29 2013 Anchor

i think its kind of op that the monster can open doors like a normal person but what i think is more overpowered is the fact humans can hide behind a door and monster cant do anything about it

rather then the way you open doors now i say you take that out and unstead u make it where the monster smacks the door open if the door opens the opposite side the monster is standing on knocking back the players behind the door of course it wont send them flying but it would push them off of the door if they were trying to hold it shut from the other side
"also ive noticed doors tend to become glitched if the monster is holding down left click on the door in these kind of situations when he dissapears"

Oct 8 2013 Anchor

How about the monster should not be able to "open" the door but should be able to claw the door open. On the other hand the survivor should have the option to hold the door shut against its banging. Could animate some good claws though the opening.

Nov 30 2013 Anchor

I find this kind of depends on your play style, as a monster if you just want to kill everyone, not bother trying to scare them pack your bags and go home, it would be frustrating if they keep shutting you out. Since currently this only relates to the Lurker, here are my thoughts. In case I've had people lock me out, i just whisper in the mic "ill be back" and go non-physical mode (forget the proper wording for that, ghost mode?) if you cancel it quick enough you can set traps around them, get an idea of where they are going, and spawn with them, in the room.

As a monster, I play to scare, not kill to end the match. I don't mind if they escape at all as long as there pants are full of bricks shat on the way out the door. As a survivor, I hope for the same kind of play style from the monster, it puts me on edge when they just pop out, and then away again. Or chase you and then leave you.

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