You’ll be able to play as one of the four people that got trapped inside this haunted hotel. As a survivor your main objective will be finding your way out, as well as helping your fellows get out too. You’ll often find yourself on the edge, hearing and seeing ghostly things, trying to find keys and items to help in your escape. And sometimes you’ll find yourself running desperately from a monster, who’s there only to hunt down and kill you and your friends. You’ll also be able to play as the monster. You’ll assume an ethereal form, which you’ll use to haunt the survivors, triggering eerie noises and events. You’ll also assume a physical form, which will allow you to hunt and kill the survivors trapped in the hotel. It’ll be your killing spree. Minimum Requirements: - Processor: 2.0+ GHz (dual core recommended); - Memory: 2 GB RAM; - Graphics: ATI Radeon HD 2000+, nVidia GeForce FX 6 series
Whats up everybody!
We have some nice features coming this week, starting today!
First of all, we've added a little Halloween touch in the maps. Jack o' Lanterns and stuff!
Today's patch will include bug fixing, balancing and some new scene assets (lot of new changes in the Hospital). And later this week we'll release a little Halloween treat for you guys (Yes, this week!), guess what? Voice chat!
We've put a lot of effort into making voice chat really fun.
- The sound is 3D positional, even people using stereo speakers/headset will have great precision telling where the sound is coming from.
- Distance attenuation and physics based attenuation! If you go too far from your buddies, its gonna be hard for you guys to communicate or even impossible because there is also physics based attenuation. Meaning that if you are behind doors, objects, walls, and any other physical barrier the sound will be attenuated too, just as it should ;)
And what about the monsters!?!?!
Yeah, here is the fun part. While playing Lurker, you're gonna be able to hear and speak while in its physical form. Time to hear those little invaders screaming out of loud!
For now the Phantom won't be able to hear voice chat, that's where you guys can help us, we need help deciding how to make voice chat work with Phantom without breaking the game or making him too over-powered.
So if you have some good ideas and suggestion on how to make the voice chat work with phantom, please discuss it with us in the forums!
That's it for now, hope you guys enjoy the new features to come.
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