You’ll be able to play as one of the four people that got trapped inside this haunted hotel. As a survivor your main objective will be finding your way out, as well as helping your fellows get out too. You’ll often find yourself on the edge, hearing and seeing ghostly things, trying to find keys and items to help in your escape. And sometimes you’ll find yourself running desperately from a monster, who’s there only to hunt down and kill you and your friends. You’ll also be able to play as the monster. You’ll assume an ethereal form, which you’ll use to haunt the survivors, triggering eerie noises and events. You’ll also assume a physical form, which will allow you to hunt and kill the survivors trapped in the hotel. It’ll be your killing spree. Minimum Requirements: - Processor: 2.0+ GHz (dual core recommended); - Memory: 2 GB RAM; - Graphics: ATI Radeon HD 2000+, nVidia GeForce FX 6 series

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Feedback & Personal toughts (Games : Damned : Forum : Feedback and Suggestions : Feedback & Personal toughts) Locked
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Oct 15 2013 Anchor

Hey everyone, gamers and 9heads members !

As the title says it, I've come to talk about some points of "Damned".

I) First: concerning the characters, I'm sure you'll make other so that they won't be "clones" in parties.

II) There is something in every map that bothers me a bit: all the maps are designed on a horizontal plan (There is no floors, no cellars, no stairs - there is no vertical plan.)

III) Concerning maps in general: there is nowadays five maps, and among these maps, there is only one I actually don't really like: Pine's grill Restaurant - I find the map too short, too small, and too linear.
I'm looking forward an increasing diversity of places (we have hotel, restaurant, asylum, warehouse, then I'd like to see places as school, manor, mortuary, office, cinema, theatre, opera, a big boat etc.)

IV) Now, for the monsters: I actually would like to see a new type of monster - you have to stare at him to make him stop moving, when you do so, the monster is stopped, and can't do anything, it looks like a lot to "Slenderman" but I would envjoy such a monster.
About the new monster, "Phantom", I found something weird, playing as a survivor: if you're walking (and not running), the monster will hardly spot you, it becomes way more difficult for him, unless he goes through one of the survivor by accident.

V) A point about gameplay mechanisms: I love hiding in closets, but closets's doors should be breakable by the monsters (at least by the lurker), because it's like being in a bunker in there . And speaking of doors, I think it would be nice to make some doors breakable and some doors unbreakable. Door becomes a "weapon" against the lurker: run: get in a room, block it, it results that the monster (often) can't do anything, and I find it a little bit "overpowered".

Oh yes ! I almost forgot ! There is ONE thing I would die to see, but maybe this mechanism doesn't fit the ambiance of the game according to you: the ability to grab some objects (like bottles for example) and to throw them away (as we can do it in Amnesia: The Dark Descent ), of course the goal of this mechanism would be to make noises, distracting the monster, or simply making noises near another survivor to make him killed (don't do this at home).

And finally, other things, but which are really more specific and a little "too much" if you see what I mean: the ability to look through keyholes; be able to use elevators; hiding behind beds/desks etc.

I was also thinking about more evolution in the goals (at this time, in the game you have to find a key, open a door, find another door for another door, find a numeric code etc.), eventhough I like the current progression.

Thank you for reading.
Thank you 9heads for this game which is really interesting, funny and scary.

EDIT: I forgot another mechanism that would be, according to me, interesting: the ability to lean, which makes you able to glimpse and peep quickly.

Edited by: ChamanNihiljaya

Oct 15 2013 Anchor

ChamanNihiljaya wrote: IV) Now, for the monsters: I actually would like to see a new type of monster - you have to stare at him to make him stop moving, when you do so, the monster is stopped, and can't do anything, it looks like a lot to "Slenderman" but I would envjoy such a monster.

I immediately thought about the Weeping Angels from Doctor Who, when you wrote that.
That would actually be a great monster.
Lightning speed, but will freeze, whenever someone sees you, so you can only kill the survivors from behind or the side.
Thought there would need to be a drawback when looking at him for too long. Looking too long would kill you? I'm thinking here's where health meter or sanity meter added to the survivors would be a great addition.
Every time you'd look at the "Weeping Angel" monster you would lose hp, gradually.
Without this sanity meter, you could have one survivor looking at the monster forever and the others just running around getting out of there.

Being able to throw objects would be great. The Lurker should only be able to do this in ghost form and I don't think throwing stuff as a survivor is a good idea, since people would just throw stuff around for shits and giggles. Keep it scary, not funny.

Oct 16 2013 Anchor

Someone wrote: Looking too long would kill you? I'm thinking here's where health meter or sanity meter added to the survivors would be a great addition.
Every time you'd look at the "Weeping Angel" monster you would lose hp, gradually.
Without this sanity meter, you could have one survivor looking at the monster forever and the others just running around getting out of there.


I didn't write it in my explanations but that is totally it ! I imagined what you described: Whenever you're staring at him, he would totally be"frozen" (by frozen I mean stopped/blocked), BUT if you stare at him for 10 seconds, you will die (within these 10 seconds there would be a visual animation in your view, so that you know you're in danger). To "restore" your "sanity" you would need to avoid looking the monster for 15 seconds (so that your "sanity" would be totally reset).
Now, some question that are unanswered: How this monster would attack ? At what speed would he move ? What would be his physical form ? How could he spot the survivors ? Would he be able to set traps ?

In my opinion, there is one big problem concerning this monster-idea. Let me explain, if you play as a survivor, and if you're alone, you CAN escape, you CAN flee from the lurker or the phantom, it is possible, you can hide, avoid making noises. But alone against a weeping angel ? Well I guess you'd die very quickly.
So as you can see, this concept lacks something, and I don't really know, at the moment, how to "unoverpower" such a monster.

By the way, thank's for reading and reacting :)

Edited by: ChamanNihiljaya

Oct 20 2013 Anchor

All this gave me and idea, but (and I apologize for this) I'm turning your idea a bit on it's head. What about a enemy that you shouldn't look at. My base idea is a bit rought, I'm thinkin, you are invisible while crouching, but are revealed when you look at at the monster, (or in close proximity). There is still alot too flesh out on my idea. (also, if you and the monster couldn't move while you looked at it, and you would die from it... it wouldn't actually be any benefit to look at it.)

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