Condition Zero: Deleted Scenes is a game developed by Ritual Entertainment, which acts as an expansion pack to Counter-Strike: Condition Zero. It makes up a series of eighteen unconnected single-player missions, with blazing fast action and intense firefights. It includes new weapons and re-skinned and re-animated versions of Counter-Strike weapons.
Simple, Retro sprites that give JACK/Hammer a nice feel. Instead of having pink cubes everywhere!
Have you ever felt that working with pink 16x16 cubes as entity representations is driving you partially insane? Well, I have the solution for you!
This is my personal pack of Icon Sprites that I use for Hammer/JACK! Small in size and stylishly colored, these suckers will have you spotting the entity you're looking for from halfway across the editor!
Big thanks to Kenney (Twitter) for the base set of sprites!
It should be noted that, While these were made with my CS: Condition Zero Deleted Scenes FGD in mind, you can pick that up here: CS:CZDS.FGD. The sprites can be adapted to work with whatever GoldSource game you may be working with.
If you have any issues or suggestions, please don't hesitate to write it in the comments!
All you have to do is drop the unzipped file contents into your valve directory and it should merge all the files into there correct place. The zhlt_extra.FGD needs to be swapped with the default one in your preferred editor to enable sprite support for the ZHLT entities.
NEW with V1.1 Now includes a model for info_player_start. Classic Hammer Gordo with a little something else.
This package includes an .FGD file called 'zhlt_extra.fgd' that has sprite support. The sprites included are in the list below with their relevant colors:
//MODEL
x "models/gordo_new.mdl"
//GREEN
x "sprites/Hammer/EnvBeverage.spr"
x "sprites/Hammer/EnvBlood.spr"
x "sprites/Hammer/EnvExplosion.spr"
x "sprites/Hammer/EnvFade.spr"
x "sprites/Hammer/EnvFog.spr"
x "sprites/Hammer/EnvFunnel.spr"
x "sprites/Hammer/EnvGlobal.spr"
x "sprites/Hammer/EnvLiveAmmoShooter.spr"
x "sprites/Hammer/EnvMessage.spr"
x "sprites/Hammer/EnvRender.spr"
x "sprites/Hammer/EnvShake.spr"
x "sprites/Hammer/EnvShooter.spr"
x "sprites/Hammer/EnvSmoker.spr"
x "sprites/Hammer/EnvSound.spr"
x "sprites/Hammer/EnvSpark.spr"
x "sprites/Hammer/EnvBeam.spr"
x "sprites/Hammer/EnvRain.spr"
x "sprites/Hammer/EnvSnow.spr"
x "sprites/Hammer/EnvMissionFail.spr"
x "sprites/Hammer/EnvLaser.spr"
x "sprites/Hammer/EnvSprite.spr"
//YELLOW
x "sprites/Hammer/GameCounter.spr"
x "sprites/Hammer/GameCounterSet.spr"
x "sprites/Hammer/GamePlayerEquip.spr"
x "sprites/Hammer/GamePlayerHurt.spr"
x "sprites/Hammer/GameTeamMaster.spr"
x "sprites/Hammer/GameTeamSet.spr"
x "sprites/Hammer/GameText.spr"
x "sprites/Hammer/HostageRescue.spr"
x "sprites/Hammer/EnvTarget.spr"
x "sprites/Hammer/GameEnd.spr"
x "sprites/Hammer/GamePlayerTeam.spr"
x "sprites/Hammer/GameScore.spr"
x "sprites/Hammer/Cycler.spr"
x "sprites/Hammer/CyclerWreckage.spr"
x "sprites/Hammer/CyclerSprite.spr"
x "sprites/Hammer/CyclerWeapon.spr"
x "sprites/Hammer/PathCorner.spr"
x "sprites/Hammer/PathTrack.spr"
x "sprites/Hammer/InfoCamera.spr"
x "sprites/Hammer/InfoLandmark.spr"
x "sprites/Hammer/InfoTeleport.spr"
//WHITE
x "sprites/Hammer/light.spr"
x "sprites/Hammer/LightEnvironment.spr"
x "sprites/Hammer/LightSpot.spr"
x "sprites/Hammer/AmbientGeneric.spr"
x "sprites/Hammer/armoury.spr"
//BLUE
x "sprites/Hammer/multi_manager.spr"
x "sprites/Hammer/MultiSource.spr"
x "sprites/Hammer/PlayerLoadSaved.spr"
x "sprites/Hammer/PlayerWeaponStrip.spr"
x "sprites/Hammer/InfoTarget.spr"
x "sprites/Hammer/speaker.spr"
//RED
x "sprites/Hammer/TriggerAuto.spr"
x "sprites/Hammer/TriggerCamera.spr"
x "sprites/Hammer/TriggerCDAudio.spr"
x "sprites/Hammer/TriggerCounter.spr"
x "sprites/Hammer/TriggerEndMission.spr"
x "sprites/Hammer/TriggerFreezePlayer.spr"
x "sprites/Hammer/TriggerKillTarget.spr"
x "sprites/Hammer/TriggerRelay.spr"
x "sprites/Hammer/TriggerSequence.spr"
x "sprites/Hammer/armoury.spr"
x "sprites/Hammer/TriggerChangeKeyValue.spr"
x "sprites/Hammer/TriggerChangeTarget.spr"
x "sprites/Hammer/TriggerHud.spr"
x "sprites/Hammer/TriggerIncognito.spr"
x "sprites/Hammer/TriggerObjective.spr"
x "sprites/Hammer/Gibshooter.spr"
x "sprites/Hammer/MonsterMaker.spr"
//PURPLE - ZHLT support
x "sprites/Hammer/InfoAngularFade.spr"
x "sprites/Hammer/LightShadow.spr
x "sprites/Hammer/LightBounce.spr
x "sprites/Hammer/LightSurface.spr
x "sprites/Hammer/InfoOverview.spr"
x "sprites/Hammer/InfoSmooth.spr"
X "sprites/Hammer/InfoSunlight.spr"
X "sprites/Hammer/InfoTexlight.spr"
x "sprites/Hammer/InfoTranslucent.spr"
Average
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Very useful!, Thanks <3
No problem! Been a hot minute since anyone has really taken care of Hammer/JACK icons, let alone for CS:CZ Deleted Scenes. :)