lblStory

Isla, Lilly and Jazmyn are best buds who like to spend time competing in the mech bot battles every Thursday. Little do they know they have a silent observer who’s keen to take on their special skills. Also, little do they know that something big is about to happen in their heterotopian city named Forge. Nor are they aware that they’re about to be thrown into interplanetary war which will test every bit of their special attributes alongside and against some very fascinating characters. Get your game faces on. Things are about to get ridiculous.


lblGameplay


Company Colossal is a hybrid game of Tower Defense and Top Down Shooter – independently and simultaneously. Let me draw you a picture… in words. In one level you’re escorting a giant robot through a city, shooting incoming enemies, a cut scene brings you down onto the giant then, Bam! You’re looking over a section of the giant planning out where you’ll build your defending towers. Intense!

Company Colossal is very story driven, so much so that it has a large amount of quality voice over and animation to keep you deep in the story’s universe over the 30 levels.

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This is a cut of some gameplay, for a dev demo I finally submitted. I've awarded myself a little break.

Shows a little in-game cinematics, and game-play of first two levels.

Company Colossal - An introduction

Company Colossal - An introduction

Feature

The purpose of this post is to give a little extra insight into the world of Company Colossal and its inhabitants.

Loopers

Loopers

Feature

Animated walk cycles of the heroes of Company Colossal. Bringing the character out of characters.

Company Colossal Team Photo

Company Colossal Team Photo

Feature

A Sketchfab photo(model) of the Company Colossal team. Pre-Company Colossal.

Creating a Company Colossal Team Member

Creating a Company Colossal Team Member

Feature

When your game has a story to tell and the story relies on good characters to drive it. Some planning and backstory is near essential.

Comments
ionside Creator
ionside

Managed to spend a whole weekend working on the Settings menu. :')
I've been putting it of for a year now. Feels good to get it together.

Reply Good karma+1 vote
ionside Creator
ionside

Currently running through the pros and cons of Saving and Loading via Binary Serialization. Or using SQLite.

These are the current exciting things I'm considering at this present moment!

Reply Good karma+1 vote
ionside Creator
ionside

There's been some quiet time while I've been working abroad, in Utah. Dev will recommence next week after the jetlag has worn off. :D

Reply Good karma+1 vote
ionside Creator
ionside

Currently creating a new set of enemy units. I've been looking forward to working on this level. Going to be fun, and weird.

Reply Good karma+1 vote
ionside Creator
ionside

Sometimes, for some reason - bugs are kind of welcoming. Video.twimg.com

Reply Good karma+1 vote
ionside Creator
ionside

I'm really hoping to get a small alpha demo out very soon. Hoping to get feedback from it. Will likely consist of 3 levels of various play mechanics and their cut scenes.

Reply Good karma+1 vote
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Company Colossal
Platforms
Windows, Mac, Linux
Developer
PixelPickle Games
Engine
Unity
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Homepage
Pixelpickle.com
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Style
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Latest tweets from @pixelpickle

I just need, one font. T.co

Sep 11 2019

RT @voiceover_au: If you're headed to #GCAP 2019, I'm keen to arrange meetings with studios curious about voice acting and looking to… T.co

Sep 9 2019

I shaved my beard off last night... I need it to grow back asap. I look like a moon with ears.

Sep 6 2019

This beat could win me a Grammy. Youtu.be

Aug 30 2019

RT @SupergiantGames: Just 24 hours left to get up to 80% off Bastion, Transistor, Pyre, and their soundtracks in the massive Supergiant… T.co

Aug 26 2019

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