You're a minimum wage worker stuck in a job you hate, with robots that hate you, and employers that hate you more. So, basically, it's like every other day, except with disgusting, run-down animatronics trying to kill you every shift. Also, with mysteries. Lots of those, along with the body count of your average mid-sized, failing corporation. | All of the bots behave differently from each other - significantly differently, not just in what rooms they go in and out of. Each bot has its own way of doing things and trying to catch you unaware, and each bot has its own counter. Levels are actually different. Your response needs to be actually different. | Have some spooks, have some intrigue, have some fun.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS February 19th Update (view original)
February 19th Update
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

I took some time off and feel better. I'll probably still be a little slow getting into it but we'll see.

Today, I have a couple little snippets of what I'm working on for Pace and a 2D asset for Lady. :)

Pace now listens appropriately for lures when he's waiting to murder you. Next I'll work on his subversion - his is a little different because he'll always be visible and will need to pick up from where he currently is. I don't expect too much trouble with it - I am, though, going to need to revamp his initial lure system just because it was a long time ago and have since found a much better way to do it. Fortunately it's somewhat similar to how Coolette is stunned - I just have to change some things around after transferring the interrupt.