As the chief of this coastal village, it's your job to recruit and send people on a dangerous quest to the water of Greenland, known as codfishing. Manage your resources, build various types of houses and other infrastructures, talk to the population and try to keep your reputation high while you wait and hope that those who you send away come back alive.
Showcase of some of the major updates we've done to our game prototype in the last month.
codville, prototype updates #10
Showcase of the tiles made for a possible feature to be worked on in the future, seasons.
codvile, seasons #9
Showcase of the different terrain tiles and how they're going to be used in game.
codvile, terrain tiles #8
What will be the NPC's and how we're thinking about using use them in game.
codville, npc's and their uses #7
The classes architecture behind the game resources managing.
codville, resources managing(code architecture) #6
Description of the current core mechanics of the game.
codville, gameplay and mechanics #4
First look at the current state of the game prototype.
codville, prototype #3
First sketches and references for the building assets of the game.
codville, building sketches and references #2
Inspiration and ideas for the development of Codville, our fishing village management game.
codville, how it started #1
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