Claustrophobia: The Downward Struggle is an indie RPG roguelike, with a retro graphic style and a terrible sense of humour. The game takes place in a series of ever descending randomly generated dungeon floors, packed full of monsters to slaughter and loot to pillage. The game plays like a traditional roguelike, but with a clean UI, a slick, action orientated combat system, and a massive range of enemy types, skills, gear and room designs. With features like crafting, skill trees, characters development, and just-one-more-room style gameplay, Claustrophobia is a love letter to traditional RPG rougelikes. Create your ideal hero, build your own custom class, then set out on your quest for glory, slaughter, and anything shiny!

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Ur thoughts about current health regeneration ? (Games : Claustrophobia: The Downward Struggle : Forum : General Discussion : Ur thoughts about current health regeneration ?) Locked
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Apr 19 2013 Anchor

If u have reached at-least level 15 u will know what i am talkign about.
After each fight u will have to backtrack the entire map to regain full health which i end up doing 20 times more than the actual fighting. Late game ? Its mostly about regenerating your health, takes up about 90% of time. And u can kite any monster in square room, 2 of them. Every fight i kite them.
I it fun for you ?
Would u like to see a different approach to the health regeneration or rather hope for improvements, currently. OR is it just me ?

Apr 20 2013 Anchor

Hello there. I've made a thread for this for discussion, as I've had a couple of messages on this issue:

Indiedb.com

~TheIndieForge

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