Summary
Claustrophobia: The Downward Struggle is an indie RPG roguelike, with a retro graphic style and a terrible sense of humour. The game takes place in a series of ever descending randomly generated dungeon floors, packed full of monsters to slaughter and loot to pillage. The game plays like a traditional roguelike, but with a clean UI, a slick, action orientated combat system, and a massive range of enemy types, skills, gear and room designs. With features like crafting, skill trees, characters development, and just-one-more-room style gameplay, Claustrophobia is a love letter to traditional RPG rougelikes.
Features
Links
Twitter: twitter.com/TheIndieForge
Development Blog: claustrophobiagame.tumblr.com
Steam Greenlight: Steamcommunity.com
Youtube: Youtube.com
Hello everybody! Welcome to Development Log #4! I'm afraid I'm running very late today (it's 1:00am here as I'm writing this), and as such, this will have to be short and to the point. First of all, the most important news. As you may have seen, Claustrophobia has been Greenlit! A massive thank you to you all for your continued support throughout the campaign. I still can't quite believe that we made it.
Secondly, I'd like to talk about my release plans. Now that we're Greenlit, the new version of Claustrophobia will be hopefully heading to Steam Early Access around July 2014. While this may seem like quite a while away, please bare in mind that this is just an estimate, and is based on both when I consider the new alpha presentable, and on how much time I have to work on the project while I am at University. The current version of Claustrophobia will not be made available on Steam at all - instead it will remain on Desura until the new version, at which point it will be made available as a free download from our site. Please note: any purchases on Desura, including those made after today will be guaranteed the new version on both Desura and Steam, once it launches.
Finally, I'll quickly sum up what I've been working on this week. Unfortunately, I don't have anything to hand that I can show right now. I know I said I would have some new graphics, but nothing's really in a presentable state. We'll hold out for next week! This week has comprised of:
And that's that. Just like last week, a lot of work is going into the code structure. I won't be making the same mistakes as last time. It's now 2:00am. Goodnight everyone. Until next week!
Cheers,
Dan
@theindieforge
In which I get a lot of work done, but you have to take my word for it. And a .gif of highly sophisticated door opening techniques.
Featuring a talk about the new statistic system, how they will effect classes, and pretty tooltips.
Featuring a discussion about the new dungeon generation algorithm, and some screenshots of it in action.
It's been quite some time. I finally detail exactly what's been going on recently, and reveal Claustrophobia's future, along with some big news.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
I made a video preview to show off some of the features and gameplay of this game!
Youtu.be
I hope you enjoy!
Martyr
Congrats on the Greenlight! Are you going to wait until the new build is ready before putting it on steam?
One more thing. I KNOW I ask this before and you already gave me an answer, but I forgot. My bad. Anyway, will previous buyers be getting a steam key?
Okay, last question, seriously(I hope). Can you make a video of the new build once you feel there's enough to show off? I'm itching to see the new graphics, UI, etc. in action.
Hey! Only the new build will be going on Steam. The next dev log explains that in more detail. All previous buyers will receive a Steam key. I will definitely release a video when I'm happy with everything!
Cheers
~TheIndieForge
Awesome! Can't wait for the next Dev Log! Especially the next build. From what you've shown so far, I'm itching to try it. Good Luck!
Congratulations, this game got greenlit!
I...I don't think I'm playing right. When I level up, what happens? Am I able to assign points myself? And how to I acquire skills, let alone assign them?
Congratulations on being Greenlit !
Im think the "bloodthirty strike" is totally bugged, doing 273 points of damage does not seem to be right... I turned lvl 9 and spekked into that skill and well... now I like oneshot everything :/