Claustrophobia: The Downward Struggle is an indie RPG roguelike, with a retro graphic style and a terrible sense of humour. The game takes place in a series of ever descending randomly generated dungeon floors, packed full of monsters to slaughter and loot to pillage. The game plays like a traditional roguelike, but with a clean UI, a slick, action orientated combat system, and a massive range of enemy types, skills, gear and room designs. With features like crafting, skill trees, characters development, and just-one-more-room style gameplay, Claustrophobia is a love letter to traditional RPG rougelikes. Create your ideal hero, build your own custom class, then set out on your quest for glory, slaughter, and anything shiny!
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Regarding cursor tooltip | Locked | |
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Feb 5 2013 Anchor | ||
I posted a short, maybe uninformative comment on one of your posts some time ago. Let me expound on that. The images, they might speak for me: Screenshot #1, Screenshot #2. My point being that the tooltip somewhat obstructs the view of what's happening on-screen. The mouse needs to be positioned just right to reveal the entire scene. It feels a little clumsy, though I'm unsure what you could change that would improve it. Maybe you could add a modifier key for it? Allow us to hold a button to show the tooltip. Then again, since everything in the game uses it, that might be difficult to do without interrupting the flow of information. Original comment:
Edited by: Hyetal |
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Feb 5 2013 Anchor | ||
Hello. I see what you mean, but I'm really not sure how I would go about changing this without a loss of information. Do you think it would be a benefit if the window was slightly transparent, and/or if the tooltip always siwtches sides so that it doesn't obscure the player? Or do you think when highlighting units, the tooltip should jump 1 cell to the right? ~TheIndieForge |
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