Claustrophobia: The Downward Struggle is an indie RPG roguelike, with a retro graphic style and a terrible sense of humour. The game takes place in a series of ever descending randomly generated dungeon floors, packed full of monsters to slaughter and loot to pillage. The game plays like a traditional roguelike, but with a clean UI, a slick, action orientated combat system, and a massive range of enemy types, skills, gear and room designs. With features like crafting, skill trees, characters development, and just-one-more-room style gameplay, Claustrophobia is a love letter to traditional RPG rougelikes. Create your ideal hero, build your own custom class, then set out on your quest for glory, slaughter, and anything shiny!

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Multiple minor bugs (Games : Claustrophobia: The Downward Struggle : Forum : Bug Report : Multiple minor bugs) Locked
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May 2 2013 Anchor

I apologize if any of these bugs have already been addressed - most of the threads appeared to be something else so I didn't check them all.

Playing version 1.1.01 on Windows XP SP3.

Bugs:

- if Enchanted Ink is used but there is no paper to use it on, the inventory will remain in the "use Enchanted Ink" state, darkening all non-paper items; the items are still usable, and the next paper clicked can still be made into a scroll.

- if a second Enchanted Ink is used in this state, nothing happens and the second ink is wasted.
- extreme lag issues if VamPierre has been aggroed and is in roughly the screen's range but cannot get to the player.
- on random occasion, arrows fired by Dem Bones will just stop in midair, usually shortly before the Bones' death. Cause undetermined; may be linked to clicking too fast.
- if you encounter a VamPierre in a shop, music may stop.
- VamPierre's music starts and stops repeatedly if you go around corners a lot(as he goes in and out of sight).
- going to floor 2 for the first time stopped the music; going back to floor 1 restored it. Cause undetermined.
- heading north while the Game Scale is set to x2 causes the bottom of the screen to flicker(specifically, the bottom row of tiles that are being shifted off the screen become "lit" as they move offscreen).
- Spyders can web you through a wall if they can't draw a path to you. (images: 1, 2)

Anomalies(things that are odd but may not be broken):

- unidentified items can be "identified" by wearing them; although you cannot hover over them to compare stats, you can equip them and observe stat changes.
- if you are currently wearing an unidentified item and you hover over an identified item, you can see the stat changes.
- if you tab out of the game, the music ceases to loop once it reaches the end of its current loop; it will resume normally when the window is focused again.
- if an arrow appears in a shop, it is only one arrow.
- enchanting The Dentures of VamPierre appears to remove its special effect. It also changes its icon.
- you can't place items on corpses or rubble(of crates, barrels, etc.)
- Critical Slice can be used while disarmed.

Text:
- when Critical Slice is used: Critical Slice deals x for y damage! (deals->hits)
- in the description for Critical Slice: Deals 45 + 25% Physical damage and causing bleeding. (deals, causing->causes)
- additionally, I may be misunderstanding something, but it does not appear to deal "45 + 25% damage."
- when Enchanted Ink is used: You inscribe a scroll of unknow properties! (unknow->unknown)
- in the description for Scroll of Enchantment: Click to enhance an item. (anomaly; enhance->enchant)
- on waking something up: You spoilt it's beauty sleep. (it's->its)

Edited by: alphappy

May 6 2013 Anchor

Thank you for highlighting these. I will sort them out as soon as development resumes :)

~TheIndieForge

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