Claustrophobia: The Downward Struggle is an indie RPG roguelike, with a retro graphic style and a terrible sense of humour. The game takes place in a series of ever descending randomly generated dungeon floors, packed full of monsters to slaughter and loot to pillage. The game plays like a traditional roguelike, but with a clean UI, a slick, action orientated combat system, and a massive range of enemy types, skills, gear and room designs. With features like crafting, skill trees, characters development, and just-one-more-room style gameplay, Claustrophobia is a love letter to traditional RPG rougelikes. Create your ideal hero, build your own custom class, then set out on your quest for glory, slaughter, and anything shiny!
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Jun 20 2013 Anchor | ||
I am level 16 now and I have a handful of skills I can't assign to my hotbar. Since it's too much hassle I will just never end up using them. |
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Jun 23 2013 Anchor | ||
The main idea of the skill engine is to pick and choose which skills to use. The number of skills which you can use is not the problem, rather the amount of skills you can actually unlock by that level. This is discussed in the news post which I mentioned in your other thread. |
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