Claustrophobia: The Downward Struggle is an indie RPG roguelike, with a retro graphic style and a terrible sense of humour. The game takes place in a series of ever descending randomly generated dungeon floors, packed full of monsters to slaughter and loot to pillage. The game plays like a traditional roguelike, but with a clean UI, a slick, action orientated combat system, and a massive range of enemy types, skills, gear and room designs. With features like crafting, skill trees, characters development, and just-one-more-room style gameplay, Claustrophobia is a love letter to traditional RPG rougelikes. Create your ideal hero, build your own custom class, then set out on your quest for glory, slaughter, and anything shiny!

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In game shop question (Games : Claustrophobia: The Downward Struggle : Forum : Game Feedback : In game shop question) Locked
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Feb 11 2013 Anchor

The game is awesome and it's one of those types of games where you say you will stop after this next room, but 3 hours later you are still playing it.

I noticed that if you save and exit and the continue, everything else in the game world seems to stay the same, but the items in the shops that you find will rotate items. So, because of this, you can save and exit and then continue and keep doing this, till you get a item to appear that is REALLY worth buying. Is this a bug or are the items suppose to rotate when you do this? I think that when everything is created the first time, it should all stay that way or else people will cheat and just reload the save for a better draw of items.

Again, Awesome game and keep up the great work.

Thanks,
David

Feb 11 2013 Anchor

Thank you, I'm glad you're enjoying it! The idea that shop's stock rotates on relogging was initially meant to be a feature (when you log back in, theres reason to go and revisit shops to see what's there), but it has been pointed out before that it is very easily exploited. However, you make a good point that shops should stay on the gear that was chosen for it first time, so I'll get to saving shop data.

~TheIndieForge

Feb 13 2013 Anchor

I do have another question.

I noticed in the store that I have a white short sword that costs $1,400 does 4 damage with no other stats attached to it. I also noticed that I have a blue short sword that also costs $1,400 and does only 3 damage with no other stats attached to it. Why would a rarer blue item cost the same and do less than a white item?

Shouldn't rarer items give better or at least more bonus stats attached to it? I noticed that a lot of the colored rarer items only have a base damage attached to them and no other bonus effects. Is that the way it is meant to be?

Awesome game, but I would think that rarer items should have better stats than lower white ones and the rarer the item, then the better the stats should be.

Thanks,
David

Feb 13 2013 Anchor

Item spawning is still very broken. Items are meant to have better stats with increased rarity, but at low level, there is not enough variation in stats for this to be the case (for example, +4 damage is much greater damage than +3 at level 1, whereas +20 is almost the same as +19 at level 10). I will continue to work on the spawning.
~TheIndieForge

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