Claustrophobia: The Downward Struggle is an indie RPG roguelike, with a retro graphic style and a terrible sense of humour. The game takes place in a series of ever descending randomly generated dungeon floors, packed full of monsters to slaughter and loot to pillage. The game plays like a traditional roguelike, but with a clean UI, a slick, action orientated combat system, and a massive range of enemy types, skills, gear and room designs. With features like crafting, skill trees, characters development, and just-one-more-room style gameplay, Claustrophobia is a love letter to traditional RPG rougelikes. Create your ideal hero, build your own custom class, then set out on your quest for glory, slaughter, and anything shiny!
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Health Regeneration Discussion | Locked | |
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Apr 20 2013 Anchor | ||
Hello there. Health regeneration and the way you regenerate has been mentioned to me quite a bit. Here's what I put the issue down to, and what I'm going to do about it: So the issue of health regeneration comes from a few problems:
So, what I'm planning on doing:
Let me know what you think of these ideas, and by all means, feel free to add to them here. ~TheIndieForge Edited by: TheIndieForge |
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Apr 23 2013 Anchor | ||
While I like that enemies now level with floors, the other changes sound a little risky. It's hard to judge from text alone, but it could work and it could not. Hunger is very hard to add without it being a tedious task instead of depth to the gameplay, but it could end out great with a bunch of testing.
Interesting, will be fun to see how this works out. |
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May 30 2013 Anchor | ||
i just bought the game so havent tried the earlier versions but i like whats in it and i like what you talked about changing and the food thing sounds really interesting but please what ever you do dont change so you lose health when your hunger is low like in 100 rogues on ios, i liked that game but stopped playing it after just a couple of runs.. theres nothing fun in having to keep eating to stay alive when theres barely any food to find.. loving the game, bought the hellish dungeons bundle mostly because of this game.. keep up the good work! Edited by: JimZiii |
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May 31 2013 Anchor | ||
Hey there! Just to update on my current thoughts (still only thoughts, mind) about health regeneration: Food will not be a life or death necessity (not directly anyway), meaning there won't be any starving to death. Instead, the amount of health, and speed at which, you naturally regenerate will be based on how well fed your character is. Even with no food, your health will still regenerate, but nowhere near as fast as if you were well fed. You will not be able to regenerate health whilst in range of active (that is, awake and aggroed) enemy units, meaning kiting enemies will not allow you to 'cheat' your say back to full health. Anyway, that's my thoughts at the moment, don't take them as final or anything, I can be indecisive! |
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