Claustrophobia: The Downward Struggle is an indie RPG roguelike, with a retro graphic style and a terrible sense of humour. The game takes place in a series of ever descending randomly generated dungeon floors, packed full of monsters to slaughter and loot to pillage. The game plays like a traditional roguelike, but with a clean UI, a slick, action orientated combat system, and a massive range of enemy types, skills, gear and room designs. With features like crafting, skill trees, characters development, and just-one-more-room style gameplay, Claustrophobia is a love letter to traditional RPG rougelikes. Create your ideal hero, build your own custom class, then set out on your quest for glory, slaughter, and anything shiny!

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End game? (Games : Claustrophobia: The Downward Struggle : Forum : Game Feedback : End game?) Locked
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Jan 18 2013 Anchor

I ran around the entire map 10 times ... This is the end for now?
Or have I missed something? :rolleyes:

Jan 18 2013 Anchor

For now, the alpha ends once you complete the first floor. The finished game will have multiple levels which will keep spawning, each with their own asthetic. Can I ask, what level did you reach and how was the games difficulty at that point?
~TheIndieForge

Jan 19 2013 Anchor

Well, after getting a good gear and defeating Count VamPierre and getting "The Dentures of Vampierre" i was "sucking" pretty hard (If you know what i mean ;) ) with skills such as "Painkiller", "Ghostly Threat", "Thick Skulled", "Bloodlust", "Berserk" and " Risk Taker" at that point, difficulty of the game went into right click, even if there is a tight spot "Blend" is overpowered enough to help out. Level 18.
The game that far is very addictive and quite fun, enjoyed every minute and every run.
Can't wait for new patches! :D

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