Claustrophobia: The Downward Struggle is an indie RPG roguelike, with a retro graphic style and a terrible sense of humour. The game takes place in a series of ever descending randomly generated dungeon floors, packed full of monsters to slaughter and loot to pillage. The game plays like a traditional roguelike, but with a clean UI, a slick, action orientated combat system, and a massive range of enemy types, skills, gear and room designs. With features like crafting, skill trees, characters development, and just-one-more-room style gameplay, Claustrophobia is a love letter to traditional RPG rougelikes. Create your ideal hero, build your own custom class, then set out on your quest for glory, slaughter, and anything shiny!

Forum Thread
  Posts  
Doors look like they are open but you cannot walk through them after loading save (Games : Claustrophobia: The Downward Struggle : Forum : Bug Report : Doors look like they are open but you cannot walk through them after loading save) Locked
Thread Options
Jun 20 2013 Anchor

Today, I booted up the game and continued my latest game. I'm noticing lots of the doors that appear to be opened need to be closed and opened again before I can walk through them.

Jun 23 2013 Anchor

This bug should have been fixed ages ago, and I haven't heard of it since 1.0.5. Do you have a save file with this problem that you can send to me, either through dropbox or any other sharing site?
Thanks,
~TheIndieForge

Jun 26 2013 Anchor

Happened to me as well today with 1.1.01, no save left though as I started and saved a new game already.

The weird thing about the doors was that they looked open but in reality they were closed because I couldn't move through them. When I clicked on them once however, the original "closed door" tile appeared (still couldn't move through) and on the third click the door would open regularly.

Also I could swear an anvil was replaced by a couldron after I loaded the save to contiune. Don't know if that's somehow related with the doors.

Edited by: 24Immortal

Jun 27 2013 Anchor

You're right, this issue has re-arisen, I can see the what's happening. I'll get that fixed.
There is currently a known glitch where crafting stations can switch type on loading a saved game, I'm working on that too!

~TheIndieForge

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.