Claustrophobia: The Downward Struggle is an indie RPG roguelike, with a retro graphic style and a terrible sense of humour. The game takes place in a series of ever descending randomly generated dungeon floors, packed full of monsters to slaughter and loot to pillage. The game plays like a traditional roguelike, but with a clean UI, a slick, action orientated combat system, and a massive range of enemy types, skills, gear and room designs. With features like crafting, skill trees, characters development, and just-one-more-room style gameplay, Claustrophobia is a love letter to traditional RPG rougelikes. Create your ideal hero, build your own custom class, then set out on your quest for glory, slaughter, and anything shiny!
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Doors look like they are open but you cannot walk through them after loading save | Locked | |
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Jun 20 2013 Anchor | ||
Today, I booted up the game and continued my latest game. I'm noticing lots of the doors that appear to be opened need to be closed and opened again before I can walk through them. |
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Jun 23 2013 Anchor | ||
This bug should have been fixed ages ago, and I haven't heard of it since 1.0.5. Do you have a save file with this problem that you can send to me, either through dropbox or any other sharing site? |
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Jun 26 2013 Anchor | ||
Happened to me as well today with 1.1.01, no save left though as I started and saved a new game already. The weird thing about the doors was that they looked open but in reality they were closed because I couldn't move through them. When I clicked on them once however, the original "closed door" tile appeared (still couldn't move through) and on the third click the door would open regularly. Also I could swear an anvil was replaced by a couldron after I loaded the save to contiune. Don't know if that's somehow related with the doors. Edited by: 24Immortal |
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Jun 27 2013 Anchor | ||
You're right, this issue has re-arisen, I can see the what's happening. I'll get that fixed. ~TheIndieForge |
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