Claustrophobia: The Downward Struggle is an indie RPG roguelike, with a retro graphic style and a terrible sense of humour. The game takes place in a series of ever descending randomly generated dungeon floors, packed full of monsters to slaughter and loot to pillage. The game plays like a traditional roguelike, but with a clean UI, a slick, action orientated combat system, and a massive range of enemy types, skills, gear and room designs. With features like crafting, skill trees, characters development, and just-one-more-room style gameplay, Claustrophobia is a love letter to traditional RPG rougelikes. Create your ideal hero, build your own custom class, then set out on your quest for glory, slaughter, and anything shiny!
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Accuracy / to hit stat? | Locked | |
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Apr 21 2013 Anchor | ||
First of all, great game. I've had a chance to play it for several hours and try out different skills, and this roguelike is extremely promising. Easily one of the best graphical roguelikes I've played in a long time. My question is about hitting and missing. Is there a stat that controls this? I've moused over the tooltips on stats and have not found it. I seem to miss often, which is why I'd like to find out if there's a way of increasing to hit. Thanks! |
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Apr 21 2013 Anchor | ||
Missing at the moment is based on both the difference in your level to the level of the monster you are fighting, and a percentage of your agility. This will be changed a bit soon, and when it does change, I'll make sure it's more obvious which stats do exactly what. Hope that helps a bit. |
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Apr 21 2013 Anchor | ||
Great, thanks man! |
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