Claustrophobia: The Downward Struggle is an indie RPG roguelike, with a retro graphic style and a terrible sense of humour. The game takes place in a series of ever descending randomly generated dungeon floors, packed full of monsters to slaughter and loot to pillage. The game plays like a traditional roguelike, but with a clean UI, a slick, action orientated combat system, and a massive range of enemy types, skills, gear and room designs. With features like crafting, skill trees, characters development, and just-one-more-room style gameplay, Claustrophobia is a love letter to traditional RPG rougelikes. Create your ideal hero, build your own custom class, then set out on your quest for glory, slaughter, and anything shiny!

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Accuracy / to hit stat? (Games : Claustrophobia: The Downward Struggle : Forum : General Discussion : Accuracy / to hit stat?) Locked
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Apr 21 2013 Anchor

First of all, great game. I've had a chance to play it for several hours and try out different skills, and this roguelike is extremely promising. Easily one of the best graphical roguelikes I've played in a long time.

My question is about hitting and missing. Is there a stat that controls this? I've moused over the tooltips on stats and have not found it. I seem to miss often, which is why I'd like to find out if there's a way of increasing to hit.

Thanks!

Apr 21 2013 Anchor

Missing at the moment is based on both the difference in your level to the level of the monster you are fighting, and a percentage of your agility. This will be changed a bit soon, and when it does change, I'll make sure it's more obvious which stats do exactly what. Hope that helps a bit.
~TheIndieForge

Apr 21 2013 Anchor

Great, thanks man!

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