Sid Meier's Civilization IV: Colonization is a remake (a total conversion using Civilization IV engine) of the 1994 turn-based strategy game Sid Meier's Colonization.

Add file Report Religion and Revolution 2.7
Filename
Religion_and_Revolution_2_7.zip
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Full Version
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Schmiddie
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635.1mb (665,954,430 bytes)
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6,783 (7 today)
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20e55d72c840066a63c9b596e9171ef6
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Description

Religion and Revolution, Version 2.7 is a modification for Civilization IV: Colonization

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Religion and Revolution 2.7
Comments
jhxp
jhxp

Great mod. Keep up the good work!

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WC-83
WC-83

I can start it. When I load it from the advanced option in the menu it'll try, but it won't find the Civ4/Europe file or such other, and keeps loading. It fails to load "leader heads" when starting up the game and keeps popping the message up, prompting me to end the task from the task manager.

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WC-83
WC-83

Nevermind, I had to download the latest patch manually. Sorry.

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kerndaddy
kerndaddy

Me and the wife have been getting a lot of out of syncs with this mod. Does anybody know if there is a possible way to stop these? We both have the steam version and windows 7.

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Schmiddie Author
Schmiddie

We have noticed syncs Errors, but can currently not fix them. Multiplayer currently does not work properly.

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Guest
Guest

Love the mod! Keep up the good work. Somehow though it seems like something's bugged with the FF Nicolas de Villegagnon. He grants the free promotion Homeland Guard, but none of my military troops has received it. I'm positive that Nicholas is on my team ^^... Free promotions from other FFs do work.

Also, When I buy European Line Infantry units and have them fight in the new world, they do get xp, the counter works, for instance it says XP:(11/6) but they don't get the Promote Unit icon and they don't start 'glowing blue'...

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Schmiddie Author
Schmiddie

Bug has been fixed; thx for reporting. New Version will contain the fix.

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Schmiddie Author
Schmiddie

Thanks for reporting. I will have a look at it.

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wejin1
wejin1

I've been playing R&R from several years ago thinking that the modding community was gone, thought to myself why not just take a look, the joy it brought me having checked and finding this new release on the day of, thank you for this, no other game I've found has been able to replace this game or the mods it has

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Schmiddie Author
Schmiddie

Thank you. Nice to see, that still some people playing RaR. Happy to get Feedback, after you have played some games.

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Schmiddie Author
Schmiddie

Thanks for your kind feedback. I love this game and was also happy to find this mod on Civfanatics many years ago. I joined the modder team and...that's the result :-)

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Guest
Guest

Hi,

Is their any way(easy way) to determine why my current playthrough always freeze when I press end turn(forever circling/loading ingame mouse pointer) on year 1586 september. I've tried to load manual saves and autosaves from some years before(from 1580, turns are divided into some months by now so it takes a bit to press through even 6 years) just pressing next turn till I come till 1586 september then next time I press next turn it goes into forever loading.

Help would be appreciated. I really like this game reminds me of original old Colonization from my childhood.

Edit: I've got the latest patches on Colonization and 2.5.1 RaR. It's worked for many many turns smoothly. Just my current game it freeze up pressing end turn on 1586 september.

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Schmiddie Author
Schmiddie

The freeze bug has been fixed. The new version 2.6 is out now.

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Schmiddie Author
Schmiddie

It will need some time. We have currently no manpower to fix it.

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Schmiddie Author
Schmiddie

Progress on bugfixing works well. We intend to publish a new version right before Christmas

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jkevhot
jkevhot

Thanks to all those who works on this project !!!

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Schmiddie Author
Schmiddie

New Version 2.7 is out!

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jkevhot
jkevhot

Just before Christmas as you said it. Well done! Thanks !!!

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jkevhot
jkevhot

V2.7
In a standard game, native slave cannot be a pioneer.
Some event have no text, i will try to do some screenshot.

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Schmiddie Author
Schmiddie

Yes, native slaves cannot be pioneers. That is absolutely correct.

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jkevhot
jkevhot

Hello, thank you to answer quickly. I added screenshot in my image section. It shows some error in the events where there is no text. If native slaves cannot be pioneers it's ok but i put a screenshot too.

Thanks

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Schmiddie Author
Schmiddie

That is interesting, I could not find an event without text. So we need to elaborate in more detail in this regard.

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jkevhot
jkevhot

I tried in english and german language and no error appear in these specific events. Then, maybe only french language have these issue. But, other events in french seems to work well.

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JosEPH_II
JosEPH_II

Thank you for the new version. And Thank you for your diligence too. :)

JosEPh (Caveman2Cosmos Team Modder)

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Schmiddie Author
Schmiddie

Please use our forum for any kind of bug reports, suggestions etc. Thanks

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Guest
Guest

Hello,
Is this mod compatible with Dawn of New Era mod by any chance?

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Schmiddie Author
Schmiddie

No, it is not compatible and will never be compatible.

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Guest
Guest

I dont seem to be able to educate my Native Slaves. not able to put them into the schoolhouse slot. is this intended? dont know what to do with them long term :)? Will they upgrade through the "hard work"-mechanic some day?

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Schmiddie Author
Schmiddie

it is intended, they will not upgrade.

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jkevhot
jkevhot

Issue when Indian ask to pay their land after won a foreign city.
I cannot pay them and i have the gold to pay.
See screenshot "bugCityConquest" in my personal image file.

Because gold resource is very rare on the map, i've got an idea. Unit prospector could have the ability to search for gold on the map or specific tile.

Possibility to search 2 or 3 time on a tile. Gold or food is spend for searching. The prospector must load food when is assign to gold prospector in the city.

ANALYSE FIRST
Chance to be kill = 5%
SECOND ANALYSE
Chance to find a deposit = 5%
Chance to find 100 gold = 5%
Chance to find 50 gold = 10%
Chance to find 25 gold = 10%
Chance to find 10 gold = 20%
Chance to find nothing = 50%

When gold is found, the unit must bring the gold to a city to unload the gold.

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jkevhot
jkevhot

In addition, gold deposit could be available only by discover it. In the same way, silver deposit could use the same mechanical with better chance to find.

That would result in better balance between player.

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Schmiddie Author
Schmiddie

Mod is no longer supported. Please visit Forums.civfanatics.com for further information (new project based on this mod).

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Civilization IV: Colonization
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Windows, Mac
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Firaxis Games
Engine
Gamebryo
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