A 2D arcade sword-fighting game, inspired by the likes of Punch-Out! and Crossed Swords, Child Arms puts you into a world where the majority are youth who have now gained the knowledge to explore what is their version of the 16th century.
After over a year of development, the wide screen mode is now available in the demo.
Taking a break from the game, I created an animated teaser trailer for Child Arms.
Child Arms still lives, but its barely on life support. But hopefully a new business venture will give it new life.
While I wait to hear from my artist, I decided to share some future features I'd like to add to the game.
The first person perspective has not only begun, but it is nearly finished!
Things are changing so much for Child Arms as well as myself. The future is going to be different for the project.
A minor update has been implemented to the demo that improves some gameplay elements.
Version 0.3.3.0 has been uploaded and I also talk a bit about what's going on in my life.
Many changes to the Child Arms network and new demo update.
The new update to the demo that includes the chop logging mini game is now available.
The first of two mini-games for the demo will soon be available.
After months of development, Gunshi has finally made his appearance.
With all the commotion going on in my life, Child Arms now struggles to find a schedule, but we will continue to strive and see this project through.
The project is now shifting in priorities and it is now on a slow schedule.
Real life has gotten in the way, but even then, we managed to finish Gunshi's sprites.
In this devlog: The third characters is now under construction.
In this devlog, version 0.2.2.0 is available and what does 2021 bring for Child Arms?
The demo is now available on Steam. Come and wishlist and join us on the official Discord server.
On this devlog: The demo is finally releasing and I'm going to be taking a break.
On this week's devlog: AI is finished but not complete, different difficulties, and the journey towards the demo continues.
In this devlog: Escudo's sprites are finished but the demo release date has change.
In this devlog: Escudo's outlines are all done, the game's tutorial, practice Mode, and versus options.
On this devlog: Escudo's almost done, AI on hold, tutorials, and difficulty curves.
In this devlog: Escudo continues production, plans for the eventually launch of the demo, and the to-do list for June.
In this update: Escudo's development, the process of the sprites, and updates to character specific coding.
In this biweekly update: New possible artist, taking it easy, backgrounds, and demo release month.
While the promo illustrations are getting done, I've been working on the upcoming demo.
The color editor is now in working order. Though it is far from finished, it can now be used to edit the colors of the characters.
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