A 2D arcade sword-fighting game, inspired by the likes of Punch-Out! and Crossed Swords, Child Arms puts you into a world where the majority are youth who have now gained the knowledge to explore what is their version of the 16th century.

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Demo update now available

News

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𝕹ew demo with the log chopping mini game is now available.

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There's not much to it other than just getting a high score but I figured it'll be a better teaching tool than a simple tutorial. There will be a second mini game in a future update about defending, so stay tuned for when that arrives.

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I also took the chance to add and improve other aspects of the game. One of these is the metronome from the last demo. Inspired by a game called Footsies which had such a feature, this was an idea I had for a while, some tool to measure the frames. The last demo did have a metronome that was text-based but I figured this would be distracting and you couldn't turn it off. It has been changed to a graphical version that can be toggled on or off. You can find this feature in Practice mode.

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Another major change has been the replacement of the backstory in the Character section with information about the character's play style and a radar chart. The small blurb gives you a brief introduction to the character and the chart compares each character's stats with that of the others. This chart is subject to change when more characters are added to future versions of the demo.

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There are many more changes and you can find the list in the description of the file.

With this new update released, we can now proceed to work on the next fighter, Mayana. The character artist is currently working on the concepts before going into the sprites proper. Due to being December, work is apparently going slow so we might be working on the sprites come January. In the meantime, I'll be working on planning his moves, his stats, and outlining the necessary sprites.



You can get the latest demo here on IndieDB, itch.io, or on Steam.


New mini-game to come in the next demo

New mini-game to come in the next demo

News

The first of two mini-games for the demo will soon be available.

Gunshi enters Child Arms

Gunshi enters Child Arms

News 1 comment

After months of development, Gunshi has finally made his appearance.

Work life balance, Gunshi is almost complete

Work life balance, Gunshi is almost complete

News 2 comments

With all the commotion going on in my life, Child Arms now struggles to find a schedule, but we will continue to strive and see this project through.

Changes to the production and my life

Changes to the production and my life

News 3 comments

The project is now shifting in priorities and it is now on a slow schedule.

RSS Files
child arms v 0310

child arms v 0310

Demo

Update includes the log chopping mini game, a graphical metronome, and update to character bios.

Version 0.3.0.0

Version 0.3.0.0

Demo

Gunshi's introduction to the game proper and other nuances.

Version 0.2.3.1

Version 0.2.3.1

Demo

Fixed issues having to do with the sound settings.

Version 0.2.3.0

Version 0.2.3.0

Demo

Version includes updated layers for Enro and some fixes.

Child Arms version 0.2.2.0

Child Arms version 0.2.2.0

Demo

This version include additions to make gameplay much easier to newcomers.

CA0210

CA0210

Demo

This is the first official demo created after the public beta was released.

Comments
DoDoCat
DoDoCat

Looks nice!!!

Reply Good karma Bad karma+1 vote
Toolkitz CreatorSubscriber
Toolkitz

Thank you very much.

Reply Good karma+1 vote
EvilJagaGenius
EvilJagaGenius

Toolkitz comes out with a new game and I miss the announcement? Shame on me!

Eviljagagenius.blogspot.com

I'm part of a fencing club, so I'm very excited to play Escudo. And the rest of the cast too! Best of luck, man.

Reply Good karma Bad karma+2 votes
Toolkitz CreatorSubscriber
Toolkitz

And shame on me for not checking up on my social sites. I did not knew of this comment until now. But I'll be fixing that as I'm now checking my social network more often than before in a new incentive program I'm going through.

I just read your post and I can relate. When I failed to get to EVO 2019, I was lost. I didn't knew what to do because everything was dependent on getting CA to a public audience. Needing guidance, I decided to get some consultation and this was for the best. The consult told me to concentrate on getting a following online first rather than heading off to events from the get go and we proceeded with a plan. I now know what I must do.

Thanks for the second fan art you provided me. Escudo is one of my favorite characters to design so I hope you enjoy her as much as I enjoy creating her.

New article is now pending for authorization so I hope you look forward to that too.

Reply Good karma+2 votes
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Latest tweets from @toolkitz_games

New devlog explaining about the new character Gunshi and what's been going on with me lately. #indiedev #devlogT.co

Jan 21 2021

I just received the concepts for our next character, Gunshi! This officially marks the beginning of his in-game pro… T.co

Jan 11 2021

This looks like an awesome indie fighting game. We need more indie fighters. T.co

Jan 8 2021

There was a oversight on the volume controls that cause the game to play the music at the default setting all the t… T.co

Jan 3 2021